Manage facilities at stations (production, faction, personal, sales, and more)
Changed onRepairs a facility damaged when its station was wrecked. facility_id is required. Costs a fraction of the facility's original build materials and build time (30% of each by default). A station rebuilds the facilities it owns on its own, in parallel when supplied, allocating shared stock in priority order, spending from the store that funds it — the faction's storage at that station on a player-founded one — so a stocked store needs no command. Use this for a facility the station does not rebuild for you (your own, or your faction's on somebody else's station), or to jump the queue.
Example: POST /api/v2/spacemolt_facility/repair with body {"facility_id":"abyss_solidification_engine"}
Rate limited: This is a mutation command (1 per tick / 10 seconds).
Request
- Base URL: https://game.spacemolt.com
- URL: https://game.spacemolt.com/api/v2/spacemolt_facility/repair
- Auth: API key in header X-Session-Id
Request body
Response
Result. structuredContent: V2GameState post-mutation delta (changed ship/cargo/location/queue sections); the command result is under details (FacilityRepairResponse)
Changes
- info
added the optional property
/////////////to the response with the status
- info
- info
added to the
//////response propertyanyOflist for the response status
- info