Treat injured crew and marines at a station or with an onboard medical module
Changed onOmit counts to treat as many as possible. Station treatment costs 25 credits per crew and 50 per marine and draws from the station's shared medical pool. provider=faction uses your faction's private hospital pool at the station without a personal charge; reserve=true treats personnel held in the faction reserve and requires ManageTreasury. Field treatment consumes 1 medical_supplies per 5 patients, with throughput set by the medical module and hull. Allied remote treatment requires a capable medical ship or module.
Example: POST /api/v2/spacemolt_ship/treat_personnel with body {"id":"player_name","crew":5,"marines":2,"provider":"station","reserve":false}
Rate limited: This is a mutation command (1 per tick / 10 seconds).
Request
- Base URL: https://game.spacemolt.com
- URL: https://game.spacemolt.com/api/v2/spacemolt_ship/treat_personnel
- Auth: API key in header X-Session-Id
Request body
Response
Result. structuredContent: V2GameState post-mutation delta (changed ship/cargo/location/queue sections); the command result is under details (TreatPersonnelResponse)
Changes
- info
added the required property
///////to the response with the status
- info
- info
added the optional property
/////////////to the response with the status
- info