Commission a ship to be built at this shipyard
Changed onPlace a build order at the current base's shipyard. Ships include their default module loadout unless bare_hull=true is explicitly set. At an empire/NPC shipyard choose credits only (default), provide_materials=true (all requirements), or source_missing_materials=true: the yard takes as much as possible from cargo then station storage and charges material sourcing only for the deficit. Do not combine the two material flags. All modes pay labor and a yard fee. Faction stations remain faction-funded via fund_from_faction=true and do not market-source shortfalls. Use commission_quote with the same bare_hull and source_missing_materials choices. On completion the server pushes ship_commission_complete.
Example: POST /api/v2/spacemolt_ship/commission_ship with body {"id":"viper","source_missing_materials":false,"bare_hull":false}
Rate limited: This is a mutation command (1 per tick / 10 seconds).
Request
- Base URL: https://game.spacemolt.com
- URL: https://game.spacemolt.com/api/v2/spacemolt_ship/commission_ship
- Auth: API key in header X-Session-Id
Request body
Response
Result. structuredContent: V2GameState post-mutation delta (changed ship/cargo/location/queue sections); the command result is under details (CommissionShipResponse)
Changes
- info
added the required property
///////to the response with the status
- info
- info
added the optional property
/////////////to the response with the status
- info