Trailer

Read the trailer's motion blur.

Returns every beat's shots, numbered as its cut plays them (with who speaks on camera), which are chosen, the strength, the seconds chosen against the cap (capSeconds), and, beat by beat, whether the last master laid the blur (state: on, waiting, skipped with a reason, off) with the sentence the review shows; renderBox says whether a render box answers now. Motion blur makes chosen shots move like film: what moves in them blurs the way a camera's shutter blurs it, while still frames, faces held in frame and straight edges stay sharp. It is chosen per shot (or per chapter or beat: its moving shots, never a shot where someone speaks on camera unless that shot is named), at one of two strengths (standard, subtle; standard by default). It is free, up to 300 seconds of blurred picture per deck or trailer, and it is laid when the master is assembled, before the film finish. The sound and timing are never touched. Scope: story:read.

get/trailers/{jobId}/motion-blur

Request

  • Base URL: https://docs.sleeperhit.studio/api/v1
  • URL: https://docs.sleeperhit.studio/api/v1/trailers/{jobId}/motion-blur
  • Auth: HTTP bearer

Response

The trailer's motion blur.

strength'standard' | 'subtle' required

The strength (standard when nothing is chosen).

onboolean required

True when any shot is chosen.

chosenSecondsnumber required

Seconds of picture the choice blurs.

capSecondsnumber required

The most a deck or trailer may choose, free.

renderBox'online' | 'offline' | 'unconfigured' nullable required

Whether a render box answers now (null when not checked).

descriptionstring required

Changes

No recorded changes to this operation across all 1 revision of this API.