Read a capture beat's screen look.
Changed onReturns one capture beat's screen look (look): 3D depth on or off, the camera move as set, planned and played, the turn's angle in degrees at its first and last frame (and why the angles do nothing on a square move or a flat preset), where the turn is held, the depth of field, the deepest punch-in, the cursor, the device frame and the background — each value with its source (preset, trailer or beat); null when it plays full frame. Also its preset, its own and the trailer's tuning, and what the last master played. A capture beat's screen look is how its recording is staged: whether it plays with 3D depth at all, which way the camera turns (or square, with a slow push or still), the turn's angle from the beat's first frame to its last, how far the depth of field softens the far side, how deep the punch-ins go, how long the recording holds the whole screen wide at the start, how long the recording holds the whole screen wide at the end and how close two wide moments may sit, how much the camera drifts through a quiet stretch and how far a wide stretch pushes in, how wide the camera circles the window (or none at all), how long the reading push holds each still moment, how deep it pushes and how soon it may repeat, how dark the rest of the screen goes while a shot holds on one control (and how long it takes to dim, and how briefly it may hold there), the cursor (its size, skin, colour, shadow, click sparks (and how big their burst is) and how strongly the ring under an arrow's click shows, motion blur, how it glides, how briefly it may take and how long it rests on a control before it presses, how far the press squashes the cursor and how long it holds there, how much it bounces on a click and how hard and how long it presses, where its shadow sits and how soft it is), how far the screen leans into a fast pointer move, how long the camera rests wide after a read, how close two click punch-ins may sit before they merge and the gap under which two moves chain into a pan, how hard a click presses and rocks the picture, how loud a click sounds (and how far it drops under a spoken line, and how close two may sit), the ring around what a click opened (how fast it draws in, how long it holds, when it is gone and how thick it is), how the caption arrives and leaves, the tap mark's timing on a phone (how early it appears, how long it holds and fades, how far its ring grows), the device frame (on a laptop or phone, its screen edge and screen corners) and the background (a drifting stage's drift speed and how far it travels), how much room is around the app, how round its corners are and how deep its shadow falls, and how far a dark app's white page load is dimmed. The motion blur follows the film's own choice. Each value is the preset's, the trailer's tuning or the beat's own; resetting returns the beat to the trailer's look exactly. Free: saving re-renders only the picture of the beats it changes on the next preview or finish. Not the trailer's film look (/trailers/{jobId}/look). Scope: story:read.
Request
- Base URL: https://docs.sleeperhit.studio/api/v1
- URL: https://docs.sleeperhit.studio/api/v1/trailers/{jobId}/beats/{beatIndex}/capture-look
- Auth: HTTP bearer
Response
The beat's screen look.
Changes
- warning
added the new
screenenum value to the/response property for the response status - warning
added the new
screenenum value to the/response property for the response status - warning
added the new
screenenum value to the/response property for the response status - warning
added the new
screenenum value to the//////response property for the response status - warning
added the new
screenenum value to the/response property for the response status
- warning