OnCall

Resolve a team's ladder against right now, sending nothing

get/api/{org_id}/oncall/teams/{team_id}/escalation-preview

Request

Path parameters

org_idstring required

Organization name

team_idstring required

Team ID

Query parameters

prioritystring

P1–P5 (default P1)

atinteger

Resolve at this instant (micros) instead of now

Response

Success

atinteger required
channelsChannel[] required

The channels the policy names, restricted to what this build can send.

cross_team_movesstring[] required

The only ways a page ever leaves this team, stated so the screen does not have to imply one that does not exist.

There is no team hierarchy in this product — no parent team, no sibling team, nothing above a team to climb to. A rung's targets are the whole of who a ladder can reach, and the one real cross-team move is a responder pressing handoff with a to_team_id.

ends_withstring required

What happens when the ladder runs out — the "Escalation ends" line.

pages_anyoneboolean required

This priority pages a human at all.

prioritystring required
reaches_nobodyboolean required

Nobody at all would be reached, at any rung. A dry run's headline.

team_idstring required
team_namestring required

Changes

No recorded changes to this operation across all 1 revision of this API.