Gamestorming

Renames a generated motion (Roles: user)

Changed on
put/games/motions/{id}

Request

Path parameters

idstring required

Request body

namestring required

Lowercase ASCII letters, digits and hyphens (safe as a clip name in Godot, Blender and Unity).

Response

Success

_idstring required
user_idstring required
namestring

A kebab-case name written by the ML (e.g. overhead-two-handed-sword-slash-to-the-ground), which the user can change. It names the clip in 3D animations made from the motion.

promptstring

The request the motion was generated from.

captionstring

The description the motion model was given.

seedinteger
durationnumber float
fpsinteger
loopboolean
start_idleboolean
end_idleboolean
keep_facingboolean
left_handstring
right_handstring
preview_urlstring

mp4 of the motion on the presets' mannequin (low / SW view), at real speed.

clip_urlstring

The motion data as the ML returned it (gzip). Server side only.

ml_idstring

The id the ML gave the motion. Server side only.

dateinteger
deletedboolean

Changes