Gamestorming

Generates video audio (Roles: user)

Changed on
post/games/generate/video-audio

Request

Request body

request_idstring
promptstring

Response

Success

tagsstring[]
idstring
original_promptstring
promptstring
urlstring
seedinteger
durationnumber float
has_audioboolean
modelstring

Codename of the model that generated the video, e.g. eagle. Absent on videos created before it was recorded.

pixel_gridinteger[] nullable

Pixel-art grid dimensions [width, height] detected/used by the generation, or null. Reported by pixel-art-aware models (forge-pixel); must always be persisted with the video.

reference_urlstring

Motion clip the animation was driven by (motion transfer presets sent by URL), as reported by the ML. Absent on videos saved before it was recorded, and when the motion came by id (reference_clip).

reference_clipobject

The preset or generated motion a motion transfer was driven by, when it was sent by id: preset_id or motion (its Motion id as motion_id, name, prompt and options; never the clip data), with the perspective, direction and mirror it was rendered from.

crop_and_center_imageboolean
margin_rationumber float
margin_ratio_horizontalnumber float
margin_ratio_verticalnumber float
motion_durationnumber float

Seconds of the video that hold the motion, as reported by the ML. The ML needs it back to re-slice or edit the animation (Griffin sheets in particular), so it must always be persisted with the video. Absent on videos saved before it was recorded.

moderation_rewriteboolean

True when the ML rewrote the prompt for moderation. Informative only. Absent on videos saved before it was recorded.

Changes