A sound effect or an ambience as a stereo WAV.
Renders one sound from the engine's own synth as a stereo WAV, or an ambience of the beds mixed together. Give sound (a name from sound_list) with a, b and c as sound_list says, or give ambience: any of engine, air, surf, rain, drum, gull and creak, each 0 to 1, with seconds (1 to 30, default 10; loop true makes it seamless, its end crossfaded into its start, for a game that plays it on repeat; an ambience otherwise fades out). seed varies a one-shot, rate is 44100 or 48000, and peak_db (-30 to 0, default -3) is where the loudest sample sits, so a footstep and a thunder come back at one level; raw true keeps the synth's own. Nothing is sampled from a recording. Costs 1 unit.
Request
- Base URL: https://tomorrowlives.com
- URL: https://tomorrowlives.com/api/agents/run/sound_effect
- Auth: HTTP bearer
Request body
Response
The job's result and files
Changes
No recorded changes to this operation across all 1 revision of this API.