Fleet
Jump Ship
Changed onJump your ship instantly to a target connected waypoint. The ship must be in orbit to execute a jump.
A unit of antimatter is purchased and consumed from the market when jumping. The price of antimatter is determined by the market and is subject to change. A ship can only jump to connected waypoints
post/my/ships/{shipSymbol}/jump
Request
- Base URLhttps://api.spacetraders.io/v2
- URLhttps://api.spacetraders.io/v2/my/ships/{shipSymbol}/jump
- AuthHTTP bearer
Path parameters
shipSymbolstring required
The ship symbol.
Request body
Response
Jump successful.
Changes
- breaking
added the new path request parameter
shipSymbol
- breaking
- info
added the required property
/to the response with the status
- info