Fleet

Jump your ship instantly to a target connected waypoint. The ship must be in orbit to execute a jump.

A unit of antimatter is purchased and consumed from the market when jumping. The price of antimatter is determined by the market and is subject to change. A ship can only jump to connected waypoints

post/my/ships/{shipSymbol}/jump

Request

  • Base URL
    https://api.spacetraders.io/v2
  • URL
    https://api.spacetraders.io/v2/my/ships/{shipSymbol}/jump
  • Auth
    HTTP bearer

Path parameters

shipSymbolstring required

The ship symbol.

Request body

waypointSymbolstring required

The symbol of the waypoint to jump to. The destination must be a connected waypoint.

Response

Jump successful.

Changes