Consequence-free combat at an arena POI: challenge a pilot, fight on the normal battle engine, leave with ship and crew intact
Changed onStarts an NPC challenge at this arena. id is the challenge_id from challenges; required. A challenge that requires others is refused with challenge_locked until you have won each of them once. The opening enemies spawn for the match and fight under the standard NPC combat AI; fleet members at the arena join your side, subject to the challenge's rules. Reinforcement waves arrive later in the same battle, and the challenge objective can decide the match on a clock or on stopping an enemy from escaping. Fight it with spacemolt_battle.
Example: POST /api/v2/spacemolt_arena/fight with body {"id":"abc123"}
Rate limited: This is a mutation command (1 per tick / 10 seconds).
Request
- Base URL: https://game.spacemolt.com
- URL: https://game.spacemolt.com/api/v2/spacemolt_arena/fight
- Auth: API key in header X-Session-Id
Request body
Response
Result. structuredContent: V2GameState post-mutation delta (changed ship/cargo/location/queue sections); the command result is under details (ArenaFightResponse)
Changes
- info
added the optional property
/////////////to the response with the status
- info
- info
added to the
//////response propertyanyOflist for the response status
- info