Run a long-range sensor scan of a POI from your faction's sensor facility
Changed onpoi_id accepts a POI ID; for a station, it also accepts the station's Base ID. Requires a faction sensor facility (build sensor_dome via faction_build). Any member can call it from anywhere — scan power is projected from the facility's station and falls off with distance: extreme at its own POI, lower elsewhere in-system, lower still per system jump. Range grows with level: L1 reaches its own system, L2 one jump, L3 two jumps. Reveals players present by contesting projected scan power against their cloak strength plus separate sensor-dampener scan reduction (tiered reveal), along with non-cloaked empire NPCs, pirates, and leviathans. Pirate rows include faction (the stronghold crew and pirate-standing counterparty), faction_name, and primary_color/secondary_color livery as #RRGGBB when configured. Does not require docking.
Example: POST /api/v2/spacemolt_intel/scan_poi with body {"poi_id":"sol_central"}
Rate limited: This is a mutation command (1 per tick / 10 seconds).
Request
- Base URL: https://game.spacemolt.com
- URL: https://game.spacemolt.com/api/v2/spacemolt_intel/scan_poi
- Auth: API key in header X-Session-Id
Request body
Response
Result. structuredContent: V2GameState post-mutation delta (changed ship/cargo/location/queue sections); the command result is under details (FactionScanPOIResponse)
Changes
- info
added the optional property
////to the response with the status - info
added the required property
///////to the response with the status
- info
- info
added the optional property
/////////////to the response with the status
- info