Prepare an inter-system jump for your faction mobile base
Changed onRequires ManageBases. The fully repaired, stationary base may jump only to an adjacent system personally known by the commander. Its archetype-specific jump resource is escrowed for a 90-tick preparation window, then consumed when the base enters a 540-tick isolated jump. Combat during preparation cancels the jump and refunds escrow. During isolation, docking, undocking, and navigation to or from the base are blocked; docked ships ride aboard while undocked and inbound ships are returned to the nearest static origin POI.
Example: POST /api/v2/spacemolt_faction/jump_mobile_base with body {"id":"neighbor_system"}
Rate limited: This is a mutation command (1 per tick / 10 seconds).
Request
- Base URL: https://game.spacemolt.com
- URL: https://game.spacemolt.com/api/v2/spacemolt_faction/jump_mobile_base
- Auth: API key in header X-Session-Id
Request body
Response
Result. structuredContent: V2GameState post-mutation delta (changed ship/cargo/location/queue sections); the command result is under details (FactionMobileBaseResponse)
Changes
- info
endpoint added
- info