Manage your battle — maneuver, target enemies, adopt combat stances, or self-destruct
Changed onSets your combat posture via id: fire (100% damage dealt and taken), evade (0% dealt / 50% taken, burns extra fuel), brace (0% dealt / 25% taken, shields regenerate at 2x), flee (0% dealt / 100% taken, escapes after auto-retreat), or board (no weapons or defensive reduction; automatically closes for repeated latch attempts). board requires target and a positive marines commitment; creatures, drones, and stations are not capturable and are rejected immediately. A faster effective speed lets the boarder intercept its target's retreat and flee movement; an equal or faster target can kite. If same-tick eligible boarding requests share either hull, deterministic boarding initiative starts one physical link; rejected contenders retain their prior stance and weapon fire, and the battle log records boarding_rejected with reason contested_same_tick. Changing away from board begins a costly, non-instant withdrawal; the requested stance takes effect only after disengagement. Requires being in an active battle.
Example: POST /api/v2/spacemolt_battle/stance with body {"id":"fire","marines":1,"target":"example"}
Request
- Base URL: https://game.spacemolt.com
- URL: https://game.spacemolt.com/api/v2/spacemolt_battle/stance
- Auth: API key in header X-Session-Id
Request body
Response
Result. structuredContent type: BattleResponse
Changes
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added the optional property
/////////////to the response with the status
- info
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added to the
//////response propertyanyOflist for the response status
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