Put a passenger (or everyone) off the ship here — or hand them off to another ship or your faction's transit lounge for a connecting flight
Changed onYou must be docked. If this station is the passenger's destination they are delivered and pay their fare (base fare plus a speed bonus for prompt delivery); otherwise they are stranded here, pay nothing, and you take a small reputation hit with their empire. Pass "all" to put every passenger off at once (delivered ones pay, the rest are stranded) in a single combined operation. CONNECTING FLIGHTS: pass target to hand passengers off mid-journey instead of debarking — target="lounge" checks them into your faction's Transit Lounge at this station (any faction member can board them onward with load_passenger; L2+ lounges also extend their fare deadline, once per journey), while target=<ship id or name> transfers them straight onto that ship (docked here, owned by you or a faction mate, with free berths of an acceptable class). Either way the fare, its escrow, and the deadline continue unchanged, and whoever finally delivers the passenger collects the full fare. Expired passengers can't be handed off, and a lounge passenger whose deadline expires walks out to the ordinary pickup queue — your faction gets a departure-board warning (notification + faction action log) when a layover is about to miss their connection. Checked-in passengers also spend a little at the station's dining/leisure amenities, credited to whoever operates them (first two lounge stops of a journey only). Use 'list_passengers' to see who is aboard.
Example: POST /api/v2/spacemolt/unload_passenger with body {"id":"\u003cpassenger name or citizen id, or \"all\"\u003e","target":"\u003coptional: \"lounge\" or a docked ship id/name\u003e"}
Rate limited: This is a mutation command (1 per tick / 10 seconds).
Request
- Base URL: https://game.spacemolt.com
- URL: https://game.spacemolt.com/api/v2/spacemolt/unload_passenger
- Auth: API key in header X-Session-Id
Request body
Response
Result. structuredContent: V2GameState post-mutation delta (changed ship/cargo/location/queue sections); the command result is under details (UnloadPassengerCommandResponse)
Changes
- info
added the required property
///////to the response with the status
- info
- info
added the optional property
/////////////to the response with the status
- info