Assets
Avatars

Mint an avatar item update context (parent operation) for an existing catalog item. Studio threads the returned operationId as the ParentOperationId of the staging asset upload.

Changed on
post/v1/avatar-item-updates/create-context

Request

  • Base URL
    https://itemconfiguration.roblox.com
  • Auth
    • API key in cookie .ROBLOSECURITY
    • or API key in header x-api-key

Request body

originalAssetIdinteger

The asset id of the existing catalog item being updated.

assetType0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 16 | 17 | 18 | 19 | 21 | 22 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97

The asset type of the item being updated. Must match the original item's asset type: an update swaps content on the same item, it cannot change the item's type. ['Invalid' = 0, 'Image' = 1, 'Tshirt' = 2, 'Audio' = 3, 'Mesh' = 4, 'Lua' = 5, 'Html' = 6, 'Text' = 7, 'Hat' = 8, 'Place' = 9, 'Model' = 10, 'Shirt' = 11, 'Pants' = 12, 'Decal' = 13, 'Avatar' = 16, 'Head' = 17, 'Face' = 18, 'Gear' = 19, 'Badge' = 21, 'GroupEmblem' = 22, 'Animation' = 24, 'Arms' = 25, 'Legs' = 26, 'Torso' = 27, 'RightArm' = 28, 'LeftArm' = 29, 'LeftLeg' = 30, 'RightLeg' = 31, 'Package' = 32, 'YoutubeVideo' = 33, 'GamePass' = 34, 'App' = 35, 'Code' = 37, 'Plugin' = 38, 'SolidModel' = 39, 'MeshPart' = 40, 'HairAccessory' = 41, 'FaceAccessory' = 42, 'NeckAccessory' = 43, 'ShoulderAccessory' = 44, 'FrontAccessory' = 45, 'BackAccessory' = 46, 'WaistAccessory' = 47, 'ClimbAnimation' = 48, 'DeathAnimation' = 49, 'FallAnimation' = 50, 'IdleAnimation' = 51, 'JumpAnimation' = 52, 'RunAnimation' = 53, 'SwimAnimation' = 54, 'WalkAnimation' = 55, 'PoseAnimation' = 56, 'LocalizationTableManifest' = 59, 'LocalizationTableTranslation' = 60, 'EmoteAnimation' = 61, 'Video' = 62, 'TexturePack' = 63, 'TshirtAccessory' = 64, 'ShirtAccessory' = 65, 'PantsAccessory' = 66, 'JacketAccessory' = 67, 'SweaterAccessory' = 68, 'ShortsAccessory' = 69, 'LeftShoeAccessory' = 70, 'RightShoeAccessory' = 71, 'DressSkirtAccessory' = 72, 'FontFamily' = 73, 'FontFace' = 74, 'MeshHiddenSurfaceRemoval' = 75, 'EyebrowAccessory' = 76, 'EyelashAccessory' = 77, 'MoodAnimation' = 78, 'DynamicHead' = 79, 'CodeSnippet' = 80, 'AdsVideo' = 81, 'OtaUpdate' = 82, 'Screenshot' = 83, 'RuntimePropertySet' = 84, 'StorePreviewVideo' = 85, 'GamePreviewVideo' = 86, 'CreatorExperienceConfig' = 87, 'FaceMakeup' = 88, 'LipMakeup' = 89, 'EyeMakeup' = 90, 'VoxelFragment' = 91, 'AvatarBackground' = 92, 'TextDocument' = 93, 'Post' = 94, 'AnimatedImage' = 95, 'ComputeFunction' = 96, 'AvatarSpawnEffect' = 97]

Response

OK

operationIdstring

The minted parent operation id. Studio threads this as the ParentOperationId of the staging asset upload so the backend can tie the new content back to the original item.

Changes