Missions
Unlock a Mission (Spend Currency)
Some missions are locked behind an unlock cost. Call this when the player taps "Unlock". The required currency is deducted and the mission is activated so progress can begin.
After a successful unlock, re-fetch GET /player-rewards/brand/{brandId}/player/{playerId} so the player's balance reflects the deduction.
patch/missions/objective/{objectiveId}/player/{playerId}/unlock
Request
- Base URLhttps://opti-ls-api-us.optimove.net/api
- URLhttps://opti-ls-api-us.optimove.net/api/missions/objective/{objectiveId}/player/{playerId}/unlock
- Authnone declared
Path parameters
objectiveIdstring uuid required
Example:obj-11111111-1111-1111-1111-111111111111
Objective UUID (from the missions list objective.id).
playerIdstring required
Example:player-123
Your internal player/customer identifier.
Response
The updated mission record.
Changes
No recorded changes to this operation across all 1 revision of this API.