descriptionstring required
Any kind of details about the element.
supertypestring required
The top level category to which the element belongs.
subtypestring required
The sub level category through which the element is further classified.
image_urlstring required
URL to an image representing the element.
physicalitystring required
The character's visible physical features and body attributes.
mentalitystring required
The character's mindset, emotional tone, and style of thinking.
backgroundstring required
History, upbringing, or formative experiences of the character.
motivationsstring required
Core desires, goals, or values that drive the character's choices and behavior.
reputationstring required
Brief summary of the character's current condition, role, or predicament.
heightinteger nullable required
The character's approximate or exact height, in the world's length unit (World length_unit).
weightinteger nullable required
The character's approximate or exact weight, in the world's mass unit (World mass_unit).
birth_dateinteger nullable required
Moment of birth, expressed in the world's TIME units.
charismainteger nullable required
Ability to attract, inspire, and influence others.
coercioninteger nullable required
Capacity to dominate, intimidate, or apply force to shape outcomes.
competenceinteger nullable required
Skill in planning, understanding, and managing complex systems or situations.
compassioninteger nullable required
Willingness to empathize with and care for others.
creativityinteger nullable required
Ability to generate novel ideas, perspectives, or solutions.
courageinteger nullable required
Readiness to face danger, risk, or adversity.
levelinteger nullable required
Progression rank of the character in a game system.
hit_pointsinteger nullable required
Total health available to the character.
STRinteger nullable required
Physical force and carrying capacity.
DEXinteger nullable required
Agility, coordination, and reflexes.
CONinteger nullable required
Endurance and resistance to strain.
INTinteger nullable required
Reasoning, memory, and learning.
WISinteger nullable required
Intuition, awareness, and judgment.
CHAinteger nullable required
Persuasiveness and personal magnetism.
birthplacestring uuid nullable required
Location where the character was born. A Location's id.
locationstring uuid nullable required
The character's present physical location. A Location's id.
speciesstring[] required
Species the character might belong to. Species ids.
traitsstring[] required
Traits for notable behavioral, physical, or systemic characteristics. Trait ids.
abilitiesstring[] required
Abilities the character might perform, control, or invoke. Ability ids.
languagesstring[] required
Languages the character can understand, speak, or use for communication. Language ids.
objectsstring[] required
Key objects owned by or symbolically linked to the character. Object ids.
institutionsstring[] required
Institutions the character is affiliated with. Institution ids.
familystring[] required
Families the character belongs to by blood or adoption. Family ids.
friendsstring[] required
Characters the character considers close allies or companions. Character ids.
rivalsstring[] required
Characters the character is in active opposition or competition with. Character ids.
created_atstring date-time required
updated_atstring date-time required
change_seqinteger required
The world change sequence at this element's last write.
created_bystring uuid nullable required
The world membership that created this element, or null when the world's owner did.
changed_bystring uuid nullable required
The world membership that last changed this element, or null when the world's owner (or the server) did, or no write has touched it since doors were recorded.
changed_via'seat' | 'mcp' | 'declared' | 'api' | 'v1' | 'sync' | 'server' | 'null' nullable required
The door of the last change: seat (an agent seat), mcp (the MCP server), declared (the request sent an X-OW-Agent header), api, v1, sync (the mobile app's sync) or server (the server, on its own behalf). The first three mean an agent made it. Null: no write since doors were recorded.
known_oftrue
Present, and true, only on an element this reader knows of but does not see whole: a guest or player reaches it only because its own Character's sheet links to it (one step out). Such a row keeps id, type, name, description, supertype, subtype, image_url, created_at, updated_at and change_seq; every other field reads as unset (text "", numbers and single links null, multi links [], created_by, changed_by and changed_via null, no extension fields), its files are 404, and search matches only its name and description. Absent: the element is whole. Any other grant (it names the reader's Character, the reader knows it, it is on the roster, the reader made it) makes it whole; a hidden element is never even a stub.