Gamestorming

Generates spritesheet from image (Roles: user)

post/games/generate/image-to-spritesheet

Request body

request_idstring
modelstring
descriptionsstring[]
game_idsstring[]
search_imagesinteger
image_typestring
contextstring
art_stylestring
perspectivestring
hintsstring[]
project_idstring
mask_imagestring
strengthnumber float
aspect_ratiostring
preserve_colorboolean
preserve_compositionboolean
preserve_detailsboolean
edit_modestring
camera_rotationinteger
camera_elevationinteger
loopboolean
cropboolean
framesnumber
frame_sizenumber
margin_rationumber float
margin_ratio_horizontalnumber float
margin_ratio_verticalnumber float
margin_ratio_modestring
durationnumber float

Response

Success

tagsstring[]
idstring
audio_b64string
durationnumber float
start_timestampnumber
end_timestampnumber
num_framesnumber
num_colsnumber

Columns in the frame grid. Absent on legacy sheets, which use a square grid of ceil(sqrt(num_frames)) per side.

num_rowsnumber

Rows in the frame grid. Absent on legacy sheets, which use a square grid of ceil(sqrt(num_frames)) per side.

max_num_framesnumber
margin_rationumber
margin_ratio_horizontalnumber float
margin_ratio_verticalnumber float
margin_ratio_modestring
target_frame_sizenumber
loopboolean
bad_loopboolean
out_of_frameboolean
cropboolean
original_promptstring
motion_promptstring
promptstring
seednumber
sprite_sheet_b64string
sprite_sheet_raw_b64string
sprite_sheet_watermarked_b64string

URL of the watermarked variant of sprite_sheet_b64 (object key = clean key + "_wm"). Present only when generated by a free user; served IN PLACE of sprite_sheet_b64 to free viewers. sprite_sheet_b64 itself always stays the clean asset.

sprite_sheet_raw_watermarked_b64string

Watermarked variant of sprite_sheet_raw_b64 (see sprite_sheet_watermarked_b64).

watermarkedboolean

Response-only. True when the served sprite_sheet_b64 is the watermarked variant (free viewer). Never persisted - stripped from inbound bodies.

preview_video_b64string
first_frame_b64string
last_frame_b64string
has_audioboolean
modelstring

Codename of the model that generated (or last re-rendered) the animation, e.g. blitz, forge, tango. Absent on sheets created before it was recorded.

is_editedboolean

True when this spritesheet was produced by an edit (prompt, outpaint, or fix_loop) - the whole animation was re-rendered, so frames may drift from the original.

generation_modestring

How the ML produced the animation, as reported by it (e.g. image, edit, motion_transfer). Absent on sheets saved before it was recorded.

pixel_art_filterstring

Pixel-art filter the ML applied, as reported by it. Absent on sheets saved before it was recorded.

labelstring
preview_scalenumber float

Changes

No recorded changes to this endpoint across all 17 revisions of this API.