Audio
Produce a short sound effect (SFX) from a text description, such as "laser gun firing" or "footsteps on gravel". Synchronous until September 10, 2026: the call blocks until generation finishes and returns a single audio result containing a URL; there is no separate polling step. The description field is required, duration is capped at 10 seconds (0 means auto-pick based on the description), and you may set loop to true for a seamlessly looping effect. Credits are charged on success. Use this for short, discrete sounds; use createAmbiance for a continuous looping background soundscape, createMusic for musical pieces, and createAudioTransform to remix an existing audio sample. Pass an optional request_id to tag the result so you can locate it later via `GET /assets/audio/results`. Requires an API key (user scope). Async is the intended integration pattern: pass `async: true` and the call returns 202 with a job id - poll `GET /assets/jobs/{id}` (`getApiJob` in MCP), honouring poll_after_ms or long-polling with wait=30, until status is succeeded, whose result field is exactly the response documented for this operation. Synchronous responses are deprecated: they remain the default until September 10, 2026, after which requests default to async and return 202 with a job id; set `async: false` explicitly to keep synchronous behavior during and after the transition. Synchronous calls run on the same queue: the response carries an X-Ludo-Job-Id header, and a job still running after 15 minutes comes back as 202 with the job instead of an error. Each account may have up to 50 generations queued or running at once via the API; a request beyond that returns 429 (code PENDING_JOBS_LIMIT).
post/audio/sound-effect
Request body
Response
Success
Changes
Changed in 1 of the 8 revisions of this API.1
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added the success response with the status
202response-success-status-added
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