Enqueue a 3D model rigging job (Roles: user)
Request body
Parent 3D asset id whose model this rig replaces in place (image.id for generated, synthetic id for uploads). Ignored when as_new_asset is true.
URL of a user-uploaded GLB to rig.
Which skeleton to build. general (default) lets the model choose; humanoid/game bias toward anime-style and classic game-character rigs. The humanoid_template options pin a standard humanoid skeleton with named joints - required for the animation preset library: humanoid_template (22 joints) or humanoid_template_hands (52, five fingers per hand). Only for two-armed, two-legged characters.
Bone naming convention for the joints we can identify. Purely a relabel - the skeleton is identical. Joints outside the humanoid template keep their generic names.
Re-rig - save the rigged result as a new 3D asset entry instead of overwriting the source, preserving the original model and its saved animations.
Response
Accepted
Changes
No recorded changes to this endpoint across all 17 revisions of this API.