Changes to Generate game-art images from a text prompt alone, selecting an image_type (e.g. sprite) and optionally art_style, perspective, and aspect_ratio. Synchronous until September 10, 2026: the call blocks until generation finishes and returns an array of image results, each with a url; request n (1-8) to control how many variations come back. Because it generates purely from text it takes no source image, so there is no upload size limit to trip. Credits are charged only on success, scaled to the number of images produced. Use createImage to make new images from scratch; use generateWithStyle to match a reference image's art style, editImage to modify an existing image, and removeBackground to cut out a subject. Pass an optional request_id to tag the results so you can retrieve them later via `GET /assets/images/results`. Requires an API key (user scope). Async is the intended integration pattern: pass `async: true` and the call returns 202 with a job id - poll `GET /assets/jobs/{id}` (`getApiJob` in MCP), honouring poll_after_ms or long-polling with wait=30, until status is succeeded, whose result field is exactly the response documented for this operation. Synchronous responses are deprecated: they remain the default until September 10, 2026, after which requests default to async and return 202 with a job id; set `async: false` explicitly to keep synchronous behavior during and after the transition. Synchronous calls run on the same queue: the response carries an X-Ludo-Job-Id header, and a job still running after 15 minutes comes back as 202 with the job instead of an error. Each account may have up to 50 generations queued or running at once via the API; a request beyond that returns 429 (code PENDING_JOBS_LIMIT).

POST /assets/image

Every recorded change to this endpoint, newest first. Back to the operation

Changed in 1 of the 8 revisions of this API.1

  1. a8a0b85d18391

What changed