Changes to Convert a single source image into a textured 3D model (image-to-3D). Synchronous until September 10, 2026: the call blocks while the mesh is generated, decompressed, and re-uploaded, then returns a downloadable GLB model_url plus an array of snapshot image URLs rendered from different angles (handy for previews). Accepts optional mesh controls: target_num_faces (max triangle count, 1000-200000, default 50000), texture_size (1024 or 2048, default 2048), and texture_type ("pbr", "simple", or "none", default "pbr"). Credits are charged only on success. Pass an optional request_id to tag the result so you can locate it later via `GET /assets/3d-models/results`. Requires an API key (user scope). Async is the intended integration pattern: pass `async: true` and the call returns 202 with a job id - poll `GET /assets/jobs/{id}` (`getApiJob` in MCP), honouring poll_after_ms or long-polling with wait=30, until status is succeeded, whose result field is exactly the response documented for this operation. Synchronous responses are deprecated: they remain the default until September 10, 2026, after which requests default to async and return 202 with a job id; set `async: false` explicitly to keep synchronous behavior during and after the transition. Synchronous calls run on the same queue: the response carries an X-Ludo-Job-Id header, and a job still running after 15 minutes comes back as 202 with the job instead of an error. Each account may have up to 50 generations queued or running at once via the API; a request beyond that returns 429 (code PENDING_JOBS_LIMIT).
POST /assets/3d-model
Every recorded change to this endpoint, newest first. Back to the operation
Changed in 1 of the 8 revisions of this API.1
What changed
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added the success response with the status
response-success-status-added
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