---
title: "In-Game Gravlev Vehicle Detail"
method: GET
path: "/api/gravlev-vehicles/{identifier}"
tags: ["In-Game", "Vehicles"]
---

# In-Game Gravlev Vehicle Detail

`GET /api/gravlev-vehicles/{identifier}`

Alias for /api/vehicles/{identifier} scoped to gravlev vehicles.

## Path parameters

- `identifier` string, required — Vehicle name, class_name, or UUID

## Query parameters

- `include` string
- `version` string

## Response `200`

A Gravlev Vehicle

- union
  - GameVehicle — Vehicle data imported from game files for a specific game version.
    - `uuid` string — Unique vehicle identifier.
    - `name` string — Display name of the vehicle.
    - `game_name` string, nullable — Internal game class name.
    - `slug` string — URL-friendly vehicle identifier.
    - `class_name` string — class name.
    - `manufacturer` ManufacturerLink
      - `name` string
      - `code` string
      - `uuid` string
      - `link` string
    - `size_class` integer, nullable — Vehicle size classification (1–6).
    - `dimension` object — Vehicle physical dimensions in meters.
      - `length` number — Length in meters.
      - `width` number — Width (beam) in meters.
      - `height` number — Height in meters.
    - `sizes` object — Deprecated, use dimension instead.
      - `length` number
      - `beam` number
      - `height` number
    - `emission` object, nullable — Deprecated, use signature instead. Emission.ir currently maps to IR with shields active. Emission.em_max maps to EM Signature with quantum drive active. Emission.em_idle maps to EM Signature with shields active.
      - `ir` number, nullable
      - `em_idle` number, nullable
      - `em_max` number, nullable
    - `mass` number, nullable — Deprecated, use mass_total instead. Mass is equal to mass_hull.
    - `mass_hull` number, nullable — Hull mass without loadout in kg.
    - `mass_loadout` number, nullable — Equipped loadout mass in kg.
    - `mass_total` number, nullable — Total mass (hull + loadout) in kg.
    - `cargo_capacity` number, nullable — Cargo capacity in SCU.
    - `cargo_grids` ItemInventory[], nullable — Cargo grid containers from ship data.
      - `uuid` string, nullable — Value of containerParams
      - `width` number, double, nullable — interiorDimensions@x
      - `height` number, double, nullable — interiorDimensions@z
      - `length` number, double, nullable — interiorDimensions@y
      - `volume` number, double, nullable — x*y*z
      - `scu` number, double, nullable — Amount of SCU this container can hold. This is the raw value as set in the game data.
      - `scu_converted` number, double, nullable — Raw SCU value (for example µSCU) converted to SCU
      - `unit` string, nullable — Unit as shown in the UI for example µSCU
      - `micro_scu` number, double, nullable — µSCU version of SCU. Only calculated when unit is 0.
      - `open` boolean, nullable — IsOpenContainer
      - `external` boolean, nullable — IsExternalContainer
      - `closed` boolean, nullable — IsClosedContainer
    - `cargo_limits` object, nullable — Calculated cargo size limits based on grid dimensions.
      - `min` object, nullable
        - `x` number, nullable
        - `y` number, nullable
        - `z` number, nullable
      - `max` object, nullable
        - `x` number, nullable
        - `y` number, nullable
        - `z` number, nullable
    - `vehicle_inventory` number, nullable — Vehicle stowage in micro SCU
    - `inventory_containers` ItemInventory[], nullable — Personal inventory containers (stowage) from ship data.
      - `uuid` string, nullable — Value of containerParams
      - `width` number, double, nullable — interiorDimensions@x
      - `height` number, double, nullable — interiorDimensions@z
      - `length` number, double, nullable — interiorDimensions@y
      - `volume` number, double, nullable — x*y*z
      - `scu` number, double, nullable — Amount of SCU this container can hold. This is the raw value as set in the game data.
      - `scu_converted` number, double, nullable — Raw SCU value (for example µSCU) converted to SCU
      - `unit` string, nullable — Unit as shown in the UI for example µSCU
      - `micro_scu` number, double, nullable — µSCU version of SCU. Only calculated when unit is 0.
      - `open` boolean, nullable — IsOpenContainer
      - `external` boolean, nullable — IsExternalContainer
      - `closed` boolean, nullable — IsClosedContainer
    - `crew` object, nullable — Crew requirements.
      - `min` integer, nullable — Minimum crew required to operate.
      - `max` integer, nullable — Maximum crew capacity.
      - `weapon` integer, nullable — Number of weapon crew stations.
      - `operation` integer, nullable — Number of operational crew stations.
    - `is_vehicle` boolean, nullable
    - `is_gravlev` boolean, nullable
    - `is_spaceship` boolean, nullable
    - `health` number, nullable — Total vehicle health pool.
    - `shield_hp` number, nullable — Use shield.hp property instead.
    - `shield_face_type` string, nullable — Use shield.face_type property instead.
    - `shield` object, nullable — Shield system data from scunpacked.
      - `hp` number, nullable — Total shield hit points.
      - `regeneration` number, nullable — Shield regeneration rate per second.
      - `face_type` string, nullable — Shield face configuration (e.g., Bubble, Quadrant).
      - `max_reallocation` number, nullable — Maximum shield reallocation ratio (0–1).
      - `reconfiguration_cooldown` number, nullable — Cooldown time for shield reconfiguration in seconds.
      - `max_electrical_charge_damage_rate` number, nullable — Maximum electrical charge damage rate.
    - `weapon_snapshot` object, nullable — Computed weapon statistics from vehicle loadout
      - `pilot_guns_count` integer
      - `turrets_manned_count` integer
      - `turrets_remote_count` integer
      - `turret_weapon_guns_count` integer
      - `missile_rack_count` integer
      - `missile_count` integer
      - `countermeasures_count` integer
    - `speed` object, nullable — Flight speed characteristics in m/s.
      - `scm` number — Space Combat Maneuvering speed in m/s.
      - `max` number — Maximum speed in m/s.
      - `boost_forward` number, nullable — Forward boost speed in m/s.
      - `boost_backward` number, nullable — Backward boost speed in m/s.
      - `zero_to_scm` number, nullable — Time from zero to SCM speed in seconds.
      - `zero_to_max` number, nullable — Time from zero to max speed in seconds.
      - `scm_to_zero` number, nullable — Time from SCM to zero in seconds.
      - `max_to_zero` number, nullable — Time from max to zero in seconds.
    - `agility` object, nullable — Angular rates and acceleration characteristics.
      - `pitch` number, nullable — Pitch angular rate in deg/s.
      - `yaw` number, nullable — Yaw angular rate in deg/s.
      - `roll` number, nullable — Roll angular rate in deg/s.
      - `pitch_boosted` number, nullable — Pitch angular rate with boost in deg/s.
      - `yaw_boosted` number, nullable — Yaw angular rate with boost in deg/s.
      - `roll_boosted` number, nullable — Roll angular rate with boost in deg/s.
      - `acceleration` object — Linear acceleration values.
        - `main` number, nullable — Forward acceleration in m/s².
        - `retro` number, nullable — Retro (backward) acceleration in m/s².
        - `vtol` number, nullable — VTOL acceleration in m/s².
        - `maneuvering` number, nullable — Maneuvering thruster acceleration in m/s².
        - `main_g` number, nullable — Forward acceleration in G.
        - `retro_g` number, nullable — Retro acceleration in G.
        - `vtol_g` number, nullable — VTOL acceleration in G.
        - `maneuvering_g` number, nullable — Maneuvering acceleration in G.
    - `afterburner` object, nullable — Afterburner properties from FlightCharacteristics.Afterburner.
      - `pitch_boost_multiplier` number, nullable — Pitch angular acceleration multiplier when boosting.
      - `roll_boost_multiplier` number, nullable — Roll angular acceleration multiplier when boosting.
      - `yaw_boost_multiplier` number, nullable — Yaw angular acceleration multiplier when boosting.
      - `capacitor` number, nullable — Maximum afterburner capacitor capacity.
      - `idle_cost` number, nullable — Afterburner capacitor idle drain per second.
      - `linear_cost` number, nullable — Afterburner capacitor cost for linear thrust.
      - `angular_cost` number, nullable — Afterburner capacitor cost for angular thrust.
      - `regen_per_second` number, nullable — Capacitor regeneration per second.
      - `regen_delay_after_use` number, nullable — Delay before regeneration starts after use in seconds.
      - `pre_delay_time` number, nullable — Pre-delay time before afterburner engages in seconds.
      - `ramp_up_time` number, nullable — Ramp-up time to full afterburner in seconds.
      - `ramp_down_time` number, nullable — Ramp-down time from afterburner in seconds.
      - `regen_time` number, nullable — Total time to fully regenerate capacitor in seconds.
      - `regen_delay` number, nullable — Delay before capacitor regeneration in seconds.
    - `fuel` object, nullable — Hydrogen fuel capacity, intake rate, and usage.
      - `capacity` number — Total hydrogen fuel capacity.
      - `intake_rate` number, nullable — Fuel intake rate from scoops.
      - `usage` object, nullable — Fuel consumption rates by thruster type.
        - `main` number, nullable — Main engine fuel consumption rate.
        - `retro` number, nullable — Retro thruster fuel consumption rate.
        - `vtol` number, nullable — VTOL fuel consumption rate.
        - `maneuvering` number, nullable — Maneuvering thruster fuel consumption rate.
    - `quantum` object, nullable — Quantum travel system parameters.
      - `quantum_speed` number, nullable — Quantum travel speed in m/s.
      - `quantum_spool_time` number, nullable — Quantum drive spool-up time in seconds.
      - `quantum_fuel_capacity` number, nullable — Quantum fuel capacity.
      - `quantum_range` number, nullable — Maximum quantum travel range in meters.
      - `port_olisar_to_arccorp_time` number, nullable — Reference travel time from Port Olisar to ArcCorp in seconds.
      - `port_olisar_to_arccorp_fuel` number, nullable — Reference fuel usage from Port Olisar to ArcCorp.
    - `armor` object, nullable — Vehicle armor, damage multipliers, and resistance data.
      - `uuid` string, nullable — Armor item UUID.
      - `health` number, nullable — Armor health pool.
      - `signal_infrared` number, nullable — Infrared signal multiplier (top-level, use signal_multipliers instead).
      - `signal_electromagnetic` number, nullable — Electromagnetic signal multiplier (top-level, use signal_multipliers instead).
      - `signal_cross_section` number, nullable — Cross-section signal multiplier (top-level, use signal_multipliers instead).
      - `damage_physical` number, nullable — Physical damage multiplier (top-level, use damage_multipliers instead).
      - `damage_energy` number, nullable — Energy damage multiplier (top-level, use damage_multipliers instead).
      - `damage_distortion` number, nullable — Distortion damage multiplier (top-level, use damage_multipliers instead).
      - `damage_thermal` number, nullable — Thermal damage multiplier (top-level, use damage_multipliers instead).
      - `damage_biochemical` number, nullable — Biochemical damage multiplier (top-level, use damage_multipliers instead).
      - `damage_stun` number, nullable — Stun damage multiplier (top-level, use damage_multipliers instead).
      - `signal_multipliers` object, nullable — Signal multipliers by type.
        - `cross_section` number, nullable — Cross-section signal multiplier.
        - `infrared` number, nullable — Infrared signal multiplier.
        - `electromagnetic` number, nullable — Electromagnetic signal multiplier.
      - `damage_multipliers` object, nullable — Damage multipliers by type.
        - `physical` number, nullable — Physical damage multiplier.
        - `energy` number, nullable — Energy damage multiplier.
        - `distortion` number, nullable — Distortion damage multiplier.
        - `thermal` number, nullable — Thermal damage multiplier.
        - `biochemical` number, nullable — Biochemical damage multiplier.
        - `stun` number, nullable — Stun damage multiplier.
      - `resistance_multipliers` object, nullable — Resistance multipliers by damage type.
        - `physical` number, nullable — Physical resistance multiplier.
        - `energy` number, nullable — Energy resistance multiplier.
        - `distortion` number, nullable — Distortion resistance multiplier.
        - `thermal` number, nullable — Thermal resistance multiplier.
        - `biochemical` number, nullable — Biochemical resistance multiplier.
        - `stun` number, nullable — Stun resistance multiplier.
      - `penetration_resistance` object, nullable — Penetration resistance values by damage type.
        - `base` number, nullable — Base penetration resistance.
        - `physical` number, nullable — Physical penetration resistance.
        - `energy` number, nullable — Energy penetration resistance.
        - `distortion` number, nullable — Distortion penetration resistance.
        - `thermal` number, nullable — Thermal penetration resistance.
        - `biochemical` number, nullable — Biochemical penetration resistance.
        - `stun` number, nullable — Stun penetration resistance.
    - `insurance` object, nullable — Insurance claim times and expedite costs.
      - `claim_time` number, nullable — Standard claim time in minutes.
      - `expedite_time` number, nullable — Expedited claim time in minutes.
      - `expedite_cost` number, nullable — Cost to expedite the claim in aUEC.
    - `damage_limits` object, nullable
      - `before_destruction` object, nullable — Map of part name => damage capacity before destruction.
      - `before_detach` object, nullable — Map of part name => damage before detachment.
    - `ports` GameVehiclePort[], nullable — Equipment ports from ship loadout. Only included on show route, excluded from index route.
      - `name` string — Hardpoint name from scunpacked ship data.
      - `position` string, nullable — Positional label (e.g. left, right, nose).
      - `sizes` object, nullable — Minimum and maximum item sizes the port accepts.
        - `min` integer, nullable — Minimum item size.
        - `max` integer, nullable — Maximum item size.
      - `class_name` string, nullable — SC class name of the port component.
      - `health` number, nullable — Port health points.
      - `editable` boolean, nullable — Whether the port can be modified in-game.
      - `editable_children` boolean, nullable — Whether child ports can be modified in-game.
      - `equipped_item_uuid` string, nullable — UUID of the item currently equipped in this port.
      - `type` string, nullable — Port type (e.g. WeaponGun, Shield, PowerPlant).
      - `subtype` string, nullable — Port sub-type identifier.
      - `category_label` string, nullable — Human-readable category label. Only present on parent ports (e.g. Weapons, Shields, Thrusters).
      - `compatible_types` object[], nullable — Port compatibility list from ship data.
        - `type` string, nullable — Compatible item type.
        - `sub_types` string[], nullable — List of compatible sub-types for this port type.
      - `equipped_item` GamePortItem — Aggregated related information for base/variants and set items
        - `set_name` string, nullable
        - `base_item` ItemRelatedLink — Link information for a related item with full classification
          - `uuid` string
          - `name` string
          - `class_name` string, nullable
          - `type` string, nullable
          - `type_label` string, nullable — Human-readable label for the item type
          - `sub_type` string, nullable
          - `sub_type_label` string, nullable — Human-readable label for the item sub-type
          - `classification` string, nullable
          - `classification_label` string, nullable — Human-readable label for the item classification
          - `is_base_variant` boolean
          - `variant_name` string, nullable
          - `manufacturer` object, nullable — Manufacturer information with link
            - `code` string, nullable
            - `name` string, nullable
            - `link` string
          - `version` string, nullable
          - `link` string
          - `web_url` string
          - `size` integer, nullable
        - `variant_items` ItemRelatedLink[], nullable
          - `uuid` string
          - `name` string
          - `class_name` string, nullable
          - `type` string, nullable
          - `type_label` string, nullable — Human-readable label for the item type
          - `sub_type` string, nullable
          - `sub_type_label` string, nullable — Human-readable label for the item sub-type
          - `classification` string, nullable
          - `classification_label` string, nullable — Human-readable label for the item classification
          - `is_base_variant` boolean
          - `variant_name` string, nullable
          - `manufacturer` object, nullable — Manufacturer information with link
            - `code` string, nullable
            - `name` string, nullable
            - `link` string
          - `version` string, nullable
          - `link` string
          - `web_url` string
          - `size` integer, nullable
        - `set_items` ItemRelatedLinkExt[], nullable
          - `uuid` string
          - `name` string
          - `class_name` string, nullable
          - `type` string, nullable
          - `type_label` string, nullable — Human-readable label for the item type
          - `sub_type` string, nullable
          - `sub_type_label` string, nullable — Human-readable label for the item sub-type
          - `classification` string, nullable
          - `classification_label` string, nullable — Human-readable label for the item classification
          - `is_base_variant` boolean
          - `variant_name` string, nullable
          - `manufacturer` object, nullable — Manufacturer information with link
            - `code` string, nullable
            - `name` string, nullable
            - `link` string
          - `version` string, nullable
          - `link` string
          - `web_url` string
          - `size` integer, nullable
        - `uuid` string
        - `name` string
        - `class_name` string
        - `type` string, nullable — AttachDef@Type (NOITEM_ prefix removed)
        - `type_label` string, nullable — Human-readable label for the item type
        - `sub_type` string, nullable — AttachDef@SubType
        - `sub_type_label` string, nullable — Human-readable label for the item sub-type
        - `link` string — API URL for item detail endpoint
        - `size` integer, nullable — AttachDef@Size
        - `mass` number, double, nullable — Generated from SEntityRigidPhysicsControllerParams
        - `grade` string, nullable — Derived formatting for ship grades (A, B, C, D) or extracted from DescriptionData.Grade
        - `class` string, nullable — From DescriptionData.Class if not set directly
        - `manufacturer` ManufacturerLink
          - `name` string
          - `code` string
          - `uuid` string
          - `link` string
        - `resource_network` ResourceNetwork — Networked resource behaviour for an item, including power/fuel consumption, generation, and priority.
          - `is_networked` boolean, nullable — Whether the item participates in the ship/station resource network.
          - `is_relay` boolean, nullable — True when the item acts as a relay node.
          - `default_priority` integer, nullable — Processing priority within the network (higher runs earlier). Commonly 50; fuel tanks use 100.
          - `states` ResourceNetworkState[], nullable — List of available network states and their resource deltas.
            - `name` string, nullable — State name (e.g. Online). Can be empty on some items.
            - `signature` object, nullable — Electromagnetic/infrared signature while in this state.
              - …
            - `deltas` ResourceNetworkDelta[], nullable
              - …
            - `power_ranges` object[], nullable — Power range modifiers applied when this state is active.
              - …
          - `repair` object, nullable — Repair configuration for this networked item.
            - `max_repair_count` integer, nullable — Maximum number of repairs allowed.
            - `time_to_repair` number, double, nullable — Time required to perform a repair (seconds).
            - `health_ratio` number, double, nullable — Health ratio threshold for repair eligibility.
          - `usage` object, nullable — Resource usage configuration defining minimum and maximum consumption rates.
            - `power` object, nullable — Power usage range.
              - …
            - `coolant` object, nullable — Coolant usage range.
              - …
          - `generation` object, nullable — Resource generation configuration defining production rates.
            - `coolant` number, double, nullable — Coolant generation rate.
            - `power` number, double, nullable — Power generation rate.
        - `emission` ItemEmission — EM and IR Emission calculated from Resource Network
          - `ir` number, double, nullable — IR emission
          - `em_min` number, double, nullable — Minimum EM emission
          - `em_max` number, double, nullable — Maximum EM emission
          - `em_decay` number, double, nullable — EM decay
          - `em_per_segment` number, double, nullable — EM decay per segment
        - `version` string — Game version code
      - `ports` GameVehiclePort[], nullable — Nested child ports (hardpoints).
    - `hardpoints` GameVehicleHardpoint[], nullable — Legacy v2 equipment hardpoints from ship loadout. Only included on show route via legacy v2 API, excluded from index route. Use `ports` in current API.
      - `name` string — Hardpoint name from scunpacked data.
      - `position` string, nullable — Positional label (e.g. left, right, nose).
      - `min_size` integer, nullable — Minimum item size the port accepts.
      - `max_size` integer, nullable — Maximum item size the port accepts.
      - `class_name` string, nullable — SC class name of the port component.
      - `health` number, nullable — Port health points.
      - `type` string, nullable — Port type (e.g. WeaponGun, Shield, PowerPlant).
      - `sub_type` string, nullable — Port sub-type identifier.
      - `item` GameVehicleHardpointItem — Aggregated related information for base/variants and set items
        - `uuid` string — Unique item identifier.
        - `name` string — Display name of the equipped item.
        - `class_name` string — SC item class name (e.g. BEHR_LaserCannon_S4).
        - `link` string — API URL for the full item detail.
        - `size` integer, nullable — Item size as integer.
        - `mass` number, double, nullable — Item mass in kg.
        - `grade` string, nullable — Item grade letter (A–D).
        - `class` string, nullable — Item class name from game data.
        - `manufacturer` ManufacturerLink
          - `name` string
          - `code` string
          - `uuid` string
          - `link` string
        - `type` string, nullable — Item type with NOITEM_ prefix stripped.
        - `type_label` string, nullable — Human-readable label for the item type.
        - `sub_type` string, nullable — Item sub-type identifier.
        - `sub_type_label` string, nullable — Human-readable label for the item sub-type.
        - `inventory` ItemInventory — Container (Inventory) of an item, resolved from SCItemInventoryContainerComponentParams
          - `uuid` string, nullable — Value of containerParams
          - `width` number, double, nullable — interiorDimensions@x
          - `height` number, double, nullable — interiorDimensions@z
          - `length` number, double, nullable — interiorDimensions@y
          - `volume` number, double, nullable — x*y*z
          - `scu` number, double, nullable — Amount of SCU this container can hold. This is the raw value as set in the game data.
          - `scu_converted` number, double, nullable — Raw SCU value (for example µSCU) converted to SCU
          - `unit` string, nullable — Unit as shown in the UI for example µSCU
          - `micro_scu` number, double, nullable — µSCU version of SCU. Only calculated when unit is 0.
          - `open` boolean, nullable — IsOpenContainer
          - `external` boolean, nullable — IsExternalContainer
          - `closed` boolean, nullable — IsClosedContainer
        - `ports` ItemPort[], nullable — Sub-ports available on this item.
          - `name` string
          - `display_name` string, nullable
          - `position` string, nullable
          - `size` integer, nullable
          - `sizes` object
            - `min` integer, nullable
            - `max` integer, nullable
          - `compatible_types` ItemPortType[], nullable
            - `type` string, nullable
            - `sub_types` string[], nullable
          - `types` string[], nullable — Raw type strings as provided by the game data
          - `tags` string[], nullable
          - `required_tags` string[], nullable
          - `flags` string[], nullable — Port flags from game data
          - `uneditable` boolean, nullable — Whether the port is locked
          - `equipped_item_uuid` string, nullable — UUID of the equipped item
          - `equipped_item` ItemLink — Information about version and update date
            - `uuid` string
            - `name` string
            - `class_name` string
            - `type` string
            - `type_label` string, nullable — Human-readable label for the item type
            - `sub_type` string, nullable
            - `sub_type_label` string, nullable — Human-readable label for the item sub-type
            - `classification` string, nullable
            - `classification_label` string, nullable — Human-readable label for the item classification
            - `is_base_variant` boolean
            - `variant_name` string, nullable — Extracted variant name, e.g. "Executive Edition" or "Aqua"
            - `manufacturer` ManufacturerLink
              - …
            - `link` string
            - `size` integer, nullable
            - `base_variant` string, nullable — Link to base variant item
            - `variants` ItemLink[], nullable
            - `updated_at` string, date-time — Timestamp this data was last updated.
            - `version` string — The Game Version this item exists in.
            - `deprecated_fields` string — Deprecated fields that will be removed in future versions.
          - `equipped_port_item` GamePortItem — Aggregated related information for base/variants and set items
            - `set_name` string, nullable
            - `base_item` ItemRelatedLink — Link information for a related item with full classification
              - …
            - `variant_items` ItemRelatedLink[], nullable
              - …
            - `set_items` ItemRelatedLinkExt[], nullable
              - …
            - `uuid` string
            - `name` string
            - `class_name` string
            - `type` string, nullable — AttachDef@Type (NOITEM_ prefix removed)
            - `type_label` string, nullable — Human-readable label for the item type
            - `sub_type` string, nullable — AttachDef@SubType
            - `sub_type_label` string, nullable — Human-readable label for the item sub-type
            - `link` string — API URL for item detail endpoint
            - `size` integer, nullable — AttachDef@Size
            - `mass` number, double, nullable — Generated from SEntityRigidPhysicsControllerParams
            - `grade` string, nullable — Derived formatting for ship grades (A, B, C, D) or extracted from DescriptionData.Grade
            - `class` string, nullable — From DescriptionData.Class if not set directly
            - `manufacturer` ManufacturerLink
              - …
            - `resource_network` ResourceNetwork — Networked resource behaviour for an item, including power/fuel consumption, generation, and priority.
              - …
            - `emission` ItemEmission — EM and IR Emission calculated from Resource Network
              - …
            - `version` string — Game version code
        - `updated_at` string, date-time, nullable — Timestamp of the last update.
        - `version` string, nullable — Game version code this item belongs to.
        - `set_name` string, nullable
        - `base_item` ItemRelatedLink — Link information for a related item with full classification
          - `uuid` string
          - `name` string
          - `class_name` string, nullable
          - `type` string, nullable
          - `type_label` string, nullable — Human-readable label for the item type
          - `sub_type` string, nullable
          - `sub_type_label` string, nullable — Human-readable label for the item sub-type
          - `classification` string, nullable
          - `classification_label` string, nullable — Human-readable label for the item classification
          - `is_base_variant` boolean
          - `variant_name` string, nullable
          - `manufacturer` object, nullable — Manufacturer information with link
            - `code` string, nullable
            - `name` string, nullable
            - `link` string
          - `version` string, nullable
          - `link` string
          - `web_url` string
          - `size` integer, nullable
        - `variant_items` ItemRelatedLink[], nullable
          - `uuid` string
          - `name` string
          - `class_name` string, nullable
          - `type` string, nullable
          - `type_label` string, nullable — Human-readable label for the item type
          - `sub_type` string, nullable
          - `sub_type_label` string, nullable — Human-readable label for the item sub-type
          - `classification` string, nullable
          - `classification_label` string, nullable — Human-readable label for the item classification
          - `is_base_variant` boolean
          - `variant_name` string, nullable
          - `manufacturer` object, nullable — Manufacturer information with link
            - `code` string, nullable
            - `name` string, nullable
            - `link` string
          - `version` string, nullable
          - `link` string
          - `web_url` string
          - `size` integer, nullable
        - `set_items` ItemRelatedLinkExt[], nullable
          - `uuid` string
          - `name` string
          - `class_name` string, nullable
          - `type` string, nullable
          - `type_label` string, nullable — Human-readable label for the item type
          - `sub_type` string, nullable
          - `sub_type_label` string, nullable — Human-readable label for the item sub-type
          - `classification` string, nullable
          - `classification_label` string, nullable — Human-readable label for the item classification
          - `is_base_variant` boolean
          - `variant_name` string, nullable
          - `manufacturer` object, nullable — Manufacturer information with link
            - `code` string, nullable
            - `name` string, nullable
            - `link` string
          - `version` string, nullable
          - `link` string
          - `web_url` string
          - `size` integer, nullable
      - `children` GameVehicleHardpoint[], nullable — Nested child hardpoints.
    - `parts` GameVehiclePart[], nullable
      - `name` string — Raw part name from scunpacked data (e.g. LEFT_WING).
      - `display_name` string — Human-readable name with positional suffix (e.g. "Wing (left)").
      - `damage_max` number, nullable — Maximum damage this structural part can absorb.
      - `children` GameVehiclePart[], nullable — Nested child structural parts.
    - `turrets` object, nullable
      - `manned` GameVehicleTurret[], nullable
        - `category` string, nullable — Turret category (manned, remote, pdc).
        - `display_name` string, nullable — Human-readable turret name.
        - `hardpoint_name` string, nullable — Hardpoint name from ship data.
        - `part_name` string, nullable — Vehicle part this turret belongs to.
        - `turret_type` string, nullable — Full turret type string (e.g. TurretBase.MannedTurret).
        - `class_name` string, nullable — SC class name of the turret component.
        - `size` integer, nullable — Turret hardpoint size.
        - `turret` boolean, nullable — Whether this entry is a turret.
        - `gimballed` boolean, nullable — Whether the turret uses gimbal mounting.
        - `fixed` boolean, nullable — Whether the turret is fixed.
        - `mount_count` integer, nullable — Number of weapon mounts on the turret.
        - `weapon_sizes` integer[], nullable — Aggregated weapon sizes across all mounts.
        - `payload_sizes` integer[], nullable — Aggregated payload sizes across all mounts.
        - `payload_types` string[], nullable — Aggregated payload types across all mounts.
        - `payload_class_names` string[], nullable — Aggregated payload class names across all mounts.
        - `mounts` object[], nullable — Individual mount details for the turret.
          - `display_name` string, nullable — Human-readable mount name.
          - `hardpoint_name` string, nullable — Hardpoint name of the mount.
          - `mount_type` string, nullable — Mount type string (e.g. Turret.GunTurret).
          - `class_name` string, nullable — SC class name of the mount component.
          - `size` integer, nullable — Mount hardpoint size.
          - `weapon_sizes` integer[], nullable — Weapon sizes accepted by this mount.
          - `payload_sizes` integer[], nullable — Payload sizes for this mount.
          - `payload_types` string[], nullable — Payload types for this mount.
          - `payload_class_names` string[], nullable — Payload class names equipped on this mount.
      - `remote` GameVehicleTurret[], nullable
        - `category` string, nullable — Turret category (manned, remote, pdc).
        - `display_name` string, nullable — Human-readable turret name.
        - `hardpoint_name` string, nullable — Hardpoint name from ship data.
        - `part_name` string, nullable — Vehicle part this turret belongs to.
        - `turret_type` string, nullable — Full turret type string (e.g. TurretBase.MannedTurret).
        - `class_name` string, nullable — SC class name of the turret component.
        - `size` integer, nullable — Turret hardpoint size.
        - `turret` boolean, nullable — Whether this entry is a turret.
        - `gimballed` boolean, nullable — Whether the turret uses gimbal mounting.
        - `fixed` boolean, nullable — Whether the turret is fixed.
        - `mount_count` integer, nullable — Number of weapon mounts on the turret.
        - `weapon_sizes` integer[], nullable — Aggregated weapon sizes across all mounts.
        - `payload_sizes` integer[], nullable — Aggregated payload sizes across all mounts.
        - `payload_types` string[], nullable — Aggregated payload types across all mounts.
        - `payload_class_names` string[], nullable — Aggregated payload class names across all mounts.
        - `mounts` object[], nullable — Individual mount details for the turret.
          - `display_name` string, nullable — Human-readable mount name.
          - `hardpoint_name` string, nullable — Hardpoint name of the mount.
          - `mount_type` string, nullable — Mount type string (e.g. Turret.GunTurret).
          - `class_name` string, nullable — SC class name of the mount component.
          - `size` integer, nullable — Mount hardpoint size.
          - `weapon_sizes` integer[], nullable — Weapon sizes accepted by this mount.
          - `payload_sizes` integer[], nullable — Payload sizes for this mount.
          - `payload_types` string[], nullable — Payload types for this mount.
          - `payload_class_names` string[], nullable — Payload class names equipped on this mount.
      - `pdc` GameVehicleTurret[], nullable
        - `category` string, nullable — Turret category (manned, remote, pdc).
        - `display_name` string, nullable — Human-readable turret name.
        - `hardpoint_name` string, nullable — Hardpoint name from ship data.
        - `part_name` string, nullable — Vehicle part this turret belongs to.
        - `turret_type` string, nullable — Full turret type string (e.g. TurretBase.MannedTurret).
        - `class_name` string, nullable — SC class name of the turret component.
        - `size` integer, nullable — Turret hardpoint size.
        - `turret` boolean, nullable — Whether this entry is a turret.
        - `gimballed` boolean, nullable — Whether the turret uses gimbal mounting.
        - `fixed` boolean, nullable — Whether the turret is fixed.
        - `mount_count` integer, nullable — Number of weapon mounts on the turret.
        - `weapon_sizes` integer[], nullable — Aggregated weapon sizes across all mounts.
        - `payload_sizes` integer[], nullable — Aggregated payload sizes across all mounts.
        - `payload_types` string[], nullable — Aggregated payload types across all mounts.
        - `payload_class_names` string[], nullable — Aggregated payload class names across all mounts.
        - `mounts` object[], nullable — Individual mount details for the turret.
          - `display_name` string, nullable — Human-readable mount name.
          - `hardpoint_name` string, nullable — Hardpoint name of the mount.
          - `mount_type` string, nullable — Mount type string (e.g. Turret.GunTurret).
          - `class_name` string, nullable — SC class name of the mount component.
          - `size` integer, nullable — Mount hardpoint size.
          - `weapon_sizes` integer[], nullable — Weapon sizes accepted by this mount.
          - `payload_sizes` integer[], nullable — Payload sizes for this mount.
          - `payload_types` string[], nullable — Payload types for this mount.
          - `payload_class_names` string[], nullable — Payload class names equipped on this mount.
    - `cross_section` object, nullable — Vehicle cross-section dimensions from scunpacked.
      - `length` number, nullable — Cross-section length (X axis).
      - `width` number, nullable — Cross-section width (Y axis).
      - `height` number, nullable — Cross-section height (Z axis).
    - `cross_section_max` number, nullable — Derived: maximum cross-section dimension (max of x, y, z)
    - `signature` object, nullable — EM and IR signature data from scunpacked.
      - `ir_quantum` number, nullable — Infrared signature with quantum drive active.
      - `ir_shields` number, nullable — Infrared signature with shields active.
      - `em_quantum` number, nullable — Electromagnetic signature with quantum drive active.
      - `em_shields` number, nullable — Electromagnetic signature with shields active.
      - `em_groups_quantum` number[], nullable — EM signature groups with quantum drive active.
      - `em_groups_shields` number[], nullable — EM signature groups with shields active.
      - `em_segment_groups_quantum` number[], nullable — EM segment groups with quantum drive active.
      - `em_segment_groups_shields` number[], nullable — EM segment groups with shields active.
      - `em_per_segment` number, nullable — EM signature per segment.
    - `cooling` object, nullable — Cooling system segment allocation.
      - `generation_segments` number, nullable — Total cooling generation segments available.
      - `usage_shields_pct` number, nullable — Percentage of cooling used by shields.
      - `usage_quantum_pct` number, nullable — Percentage of cooling used by quantum drive.
      - `used_segments_shields` number, nullable — Cooling segments consumed by shields.
      - `used_segments_quantum` number, nullable — Cooling segments consumed by quantum drive.
      - `used_segments_shields_grouped` number[], nullable — Grouped cooling segments for shields.
      - `used_segments_quantum_grouped` number[], nullable — Grouped cooling segments for quantum drive.
    - `power` object, nullable — Power system segment allocation.
      - `generation_segments` number, nullable — Total power generation segments available.
      - `used_segments_shields` number, nullable — Power segments consumed by shields.
      - `used_segments_quantum` number, nullable — Power segments consumed by quantum drive.
      - `used_segments_grouped` number[], nullable — Grouped power segments consumed.
    - `power_pools` object, nullable — Power pool allocation limits by component type. Size of -1 indicates unlimited pool.
    - `penetration_multiplier` object, nullable — Penetration multiplier values for fuse and components.
      - `fuse` number, nullable — Fuse penetration multiplier.
      - `components` number, nullable — Components penetration multiplier.
    - `career` string, nullable — Primary career classification (see GET /api/vehicles/filters for valid values).
    - `role` string, nullable — Specific role within the career (see GET /api/vehicles/filters for valid values).
    - `web_url` string, nullable
    - `link` string
    - `description` Translation — Translations of an entity
      - `en` string
      - `de` string
      - `zh` string
    - `id` integer, nullable — Ship-Matrix CIG ID
    - `chassis_id` integer, nullable — Ship-Matrix chassis ID
    - `shipmatrix_name` string, nullable — Ship-Matrix vehicle name
    - `foci` Translation[], nullable — Ship-Matrix vehicle foci/roles
      - `en` string
      - `de` string
      - `zh` string
    - `production_status` Translation — Translations of an entity
      - `en` string
      - `de` string
      - `zh` string
    - `production_note` Translation — Translations of an entity
      - `en` string
      - `de` string
      - `zh` string
    - `type` Translation — Translations of an entity
      - `en` string
      - `de` string
      - `zh` string
    - `msrp` number, nullable — Ship-Matrix MSRP in USD
    - `pledge_url` string, nullable — Link to RSI pledge store
    - `loaner` VehicleLoaner[], nullable — Ship-Matrix loaner vehicles
      - `uuid` string, nullable — Unique vehicle identifier.
      - `name` string
      - `slug` string, nullable — URL-friendly vehicle identifier.
      - `link` string
      - `version` string
    - `skus` VehicleSku[], nullable — Ship-Matrix SKUs
      - `title` string
      - `price` integer
      - `available` boolean
      - `imported_at` string, date-time
    - `components` VehicleComponent[], nullable — Ship-Matrix components (only included when ?include=components)
      - `type` string
      - `name` string
      - `mounts` integer
      - `component_size` integer
      - `category` string
      - `size` integer
      - `details` string
      - `quantity` integer
      - `manufacturer` string
      - `component_class` string
    - `uex_prices` object — Vehicle purchase and rental prices from UEX Corp API.
      - `purchase` object[] — Purchase prices from UEX Corp.
        - `terminal_id` integer — UEX terminal ID
        - `terminal_code` string, nullable
        - `terminal_name` string
        - `starmap_location_uuid` string, nullable
        - `price_buy` number, double
        - `game_version` string, nullable — Game version this price applies to, e.g. 4.7.1
        - `date_updated` string, date-time
        - `link` string, nullable — API URL for the starmap location
        - `web_url` string, nullable — Web URL for the starmap location
        - `starmap_location` object, nullable — Expanded starmap location data
          - `name` string
          - `slug` string, nullable
          - `type_name` string, nullable
          - `parent_name` string, nullable
          - `star_system_name` string, nullable
      - `rental` object[] — Rental prices from UEX Corp.
        - `terminal_id` integer — UEX terminal ID
        - `terminal_code` string, nullable
        - `terminal_name` string
        - `starmap_location_uuid` string, nullable
        - `price_rent` number, double
        - `game_version` string, nullable — Game version this price applies to, e.g. 4.7.1
        - `date_updated` string, date-time
        - `link` string, nullable — API URL for the starmap location
        - `web_url` string, nullable — Web URL for the starmap location
        - `starmap_location` object, nullable — Expanded starmap location data
          - `name` string
          - `slug` string, nullable
          - `type_name` string, nullable
          - `parent_name` string, nullable
          - `star_system_name` string, nullable
    - `images` object[], nullable — Images from external sources for this vehicle.
      - `source` string — Image source identifier
      - `thumbnail_url` string, nullable
      - `thumbnail_width` integer, nullable
      - `thumbnail_height` integer, nullable
      - `original_url` string, nullable
      - `original_width` integer, nullable
      - `original_height` integer, nullable
    - `updated_at` string — Timestamp of last data update.
    - `version` string — Game version code this data applies to.
  - ShipMatrixVehicle — Ship Matrix vehicle
    - `id` integer
    - `chassis_id` integer
    - `name` string
    - `slug` string
    - `sizes` object
      - `length` number, float
      - `beam` number, float
      - `height` number, float
    - `dimension` object
      - `length` number, float
      - `width` number, float
      - `height` number, float
    - `mass` number, float
    - `cargo_capacity` number, float, nullable — Cargo Capacity in SCU
    - `crew` object
      - `min` integer
      - `max` integer
    - `speed` object
      - `scm` number, float, nullable
      - `max` number, float, nullable
    - `agility` object
      - `pitch` number, float
      - `yaw` number, float
      - `roll` number, float
      - `acceleration` object
        - `x_axis` number, float
        - `y_axis` number, float
        - `z_axis` number, float
    - `foci` Translation[]
      - `en` string
      - `de` string
      - `zh` string
    - `production_status` Translation — Translations of an entity
      - `en` string
      - `de` string
      - `zh` string
    - `production_note` Translation — Translations of an entity
      - `en` string
      - `de` string
      - `zh` string
    - `type` Translation — Translations of an entity
      - `en` string
      - `de` string
      - `zh` string
    - `description` Translation — Translations of an entity
      - `en` string
      - `de` string
      - `zh` string
    - `size` Translation — Translations of an entity
      - `en` string
      - `de` string
      - `zh` string
    - `msrp` number, float, nullable — MSRP imported from the Ship Upgrade tool.
    - `pledge_url` string, nullable — Link to RSI Pledge Store
    - `skus` VehicleSku[]
      - `title` string
      - `price` integer
      - `available` boolean
      - `imported_at` string, date-time
    - `manufacturer` object
      - `code` string
      - `name` string
    - `updated_at` string
    - `components` VehicleComponent[] — Components imported from the Ship-Matrix
      - `type` string
      - `name` string
      - `mounts` integer
      - `component_size` integer
      - `category` string
      - `size` integer
      - `details` string
      - `quantity` integer
      - `manufacturer` string
      - `component_class` string
    - `loaner` VehicleLoaner[]
      - `uuid` string, nullable — Unique vehicle identifier.
      - `name` string
      - `slug` string, nullable — URL-friendly vehicle identifier.
      - `link` string
      - `version` string
    - `link` string — Link to detail endpoint

## Changes

- **2026-04-24** `5922fb7266e2` — 4 info
  - added the optional property `oneOf[subschema #1: Game Vehicle]/loaner/items/slug` to the response with the `200` status
  - added the optional property `oneOf[subschema #1: Game Vehicle]/loaner/items/uuid` to the response with the `200` status
  - added the optional property `oneOf[subschema #2: Ship Matrix Vehicle]/loaner/items/slug` to the response with the `200` status
  - added the optional property `oneOf[subschema #2: Ship Matrix Vehicle]/loaner/items/uuid` to the response with the `200` status
- **2026-04-24** `c096aa819d11` — 4 breaking, 16 warning, 27 info
  - the response property `oneOf[subschema #1: Game Vehicle]/cargo_grids/items/scu` became nullable for the status `200`
  - added `#/components/schemas/translation` to the `oneOf[subschema #1: Game Vehicle]/description` response property `oneOf` list for the response status `200`
  - the `oneOf[subschema #1: Game Vehicle]/description` response's property type changed from `string` to no type for status `200`
  - the `oneOf[subschema #1: Game Vehicle]/inventory_containers` response's property type changed from `object` to `array` for status `200`
  - …43 more
- **2026-04-23** `01e52e527dd6` — 1 info
  - endpoint added
- **2026-03-29** `8ff40d443bb4` — 1 breaking
  - api path removed without deprecation

[Change history](https://skmtc.dev/starcitizenwiki/apis/star-citizen-wiki-api/changes/api/gravlev-vehicles/:identifier/get.md)

---

[API](https://skmtc.dev/starcitizenwiki/apis/star-citizen-wiki-api.md) · [All operations](https://skmtc.dev/starcitizenwiki/apis/star-citizen-wiki-api/llms.txt) · [OpenAPI document](https://skmtc.dev/starcitizenwiki/apis/star-citizen-wiki-api/revisions/5cd81baa02cb?raw)
