---
title: "Projected Player Game Stats - by Week"
method: GET
path: "/v3/nfl/projections/{format}/PlayerGameProjectionStatsByWeek/{season}/{week}"
tags: ["NFL v3 Projections"]
---

# Projected Player Game Stats - by Week

`GET /v3/nfl/projections/{format}/PlayerGameProjectionStatsByWeek/{season}/{week}`

## Request

- Base URL: `https://api.sportsdata.io`
- URL: `https://api.sportsdata.io/v3/nfl/projections/{format}/PlayerGameProjectionStatsByWeek/{season}/{week}`
- Auth: one of:
  - API key in header `Ocp-Apim-Subscription-Key`
  - API key in query parameter `key`
- TypeScript: <https://skmtc.dev/sportsdata/apis/nfl-api/docs/v3/nfl/projections/:format/PlayerGameProjectionStatsByWeek/:season/:week/get.ts> (a function with typed inputs; its response is checked against the schema)

SportsDataIO's proprietary projections, including DFS salary information and injuries, for fantasy players, called by week.

## Path parameters

- `format` 'JSON' | 'XML', required
- `season` string, required
- `week` string, required

## Response `200`

Success

- PlayerGameProjection[]
  - `GameKey` string, nullable: A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season; SeasonType; Week and HomeTeam.. Note: This value will be NULL for bye weeks
  - `PlayerID` integer, nullable: The unique PlayerID of the player as assigned by SportsDataIO. Note: this ID will stay with the player throughout their entire career
  - `SeasonType` integer: The type of season that this player corresponds to (1=Regular Season; 2=Preseason; 3=Postseason; 4=Offseason; 5=All-Star)
  - `Season` integer: The NFL season of the game
  - `GameDate` string, nullable: The date and time the game is scheduled to start
  - `Week` integer: The NFL week of the game (regular season: 1 to 18; preseason: 0 to 4; postseason: 1 to 4). Note: seasons after 2021 will have only 3 preseason weeks
  - `Team` string, nullable: The abbreviation [Key] of the team that the player is on. Note: if this player is a free agent; this field is NULL
  - `Opponent` string, nullable: The abbreviation [Key] of the opponent team
  - `HomeOrAway` string, nullable: Whether the team is home or away
  - `Number` integer: Player's jersey number
  - `Name` string, nullable: Player's full name
  - `Position` string, nullable: The primary position of the player. Possible Values: C; CB; DB; DE; DL; DT; FB; FS; G; ILB; K; KR; LB; LS; NT; OL; OLB; OT; P; QB; RB; S; SS; T; TE; WR
  - `PositionCategory` string, nullable: The category of the player's position (OFF; DEF; ST)
  - `Activated` integer: Whether or not the player was active for the game
  - `Played` integer: Whether the player played at least one snap in the game Note: Will return "1" if player played at least one snap and "0" if they did not
  - `Started` integer: Whether the player started the game (on offensive or defense). Note: Started = 1 / Did Not Start = 0
  - `PassingAttempts` number: Total passes thrown by the player in the game
  - `PassingCompletions` number: Total passes completed by the player in the game
  - `PassingYards` number: Total passing yards by the player in the game
  - `PassingCompletionPercentage` number: The percentage of passes completed by the player in the game
  - `PassingYardsPerAttempt` number: Total average passing yards per attempt by the player in the game
  - `PassingYardsPerCompletion` number: Total average passing yards per completion by the player in the game
  - `PassingTouchdowns` number: Total passing touchdowns by the player in the game
  - `PassingInterceptions` number: Total interceptions thrown by the player in the game
  - `PassingRating` number: The passer rating of the player in the game
  - `PassingLong` number: Total yards of longest completion by the player in the game
  - `PassingSacks` number: The total number of times the player was sacked in the game
  - `PassingSackYards` number: Total yards lost by the player in the game as a result of being sacked
  - `RushingAttempts` number: Total rushing attempts by the player in the game
  - `RushingYards` number: Total rushing yards by the player in the game
  - `RushingYardsPerAttempt` number: Total rushing yards per attempt by the player in the game
  - `RushingTouchdowns` number: Total rushing touchdowns by the player in the game
  - `RushingLong` number: The longest rush by the player in the game
  - `ReceivingTargets` number, nullable: Total receiving targets by the player in the game
  - `Receptions` number: Total receptions by the player in the game
  - `ReceivingYards` number: Total receiving yards by the player in the game
  - `ReceivingYardsPerReception` number: Average receiving yards per reception by the player in the game
  - `ReceivingTouchdowns` number: Total receiving touchdowns by the player in the game
  - `ReceivingLong` number: The longest reception by the player in the game
  - `Fumbles` number: Total fumbles by the player in the game
  - `FumblesLost` number, nullable: Total fumbles lost by the player in the game
  - `PuntReturns` number: Total punt returns by the player in the game
  - `PuntReturnYards` number: Total punt return yards by the player in the game
  - `PuntReturnYardsPerAttempt` number: Total average yards gained per punt return by the player in the game
  - `PuntReturnTouchdowns` number: Total punt return touchdowns by the player in the game
  - `PuntReturnLong` number: The longest punt return by the player in the game
  - `KickReturns` number: Total kickoff returns by the player in the game
  - `KickReturnYards` number: Total kickoff return yards by the player in the game
  - `KickReturnYardsPerAttempt` number: Average yards gained per kick return by the player in the game
  - `KickReturnTouchdowns` number: Total kickoff return touchdowns by the player in the game
  - `KickReturnLong` number: Longest kick return by the player in the game
  - `SoloTackles` number: Total defensive solo (unassisted) tackles by the player in the game
  - `AssistedTackles` number: Total defensive assisted tackles by the player in the game
  - `TacklesForLoss` number, nullable: Total tackles for loss by the player in the game. Note: these are tackles behind the line of scrimmage for loss of yards (including sacks)
  - `Sacks` number: Total defensive sacks by the player in the game
  - `SackYards` number: Total defensive sacks yards by the player in the game
  - `QuarterbackHits` number, nullable: Total quarterback hits by the player in the game. Note: This is a defensive stat that includes sacks
  - `PassesDefended` number: Total passes defended by the player in the game
  - `FumblesForced` number: Total fumbles forced on defense by the player in the game
  - `FumblesRecovered` number: Total defensive fumble recoveries by the player in the game
  - `FumbleReturnYards` number: Total fumble return yards by the player in the game
  - `FumbleReturnTouchdowns` number: Total fumble return touchdowns by the player in the game
  - `Interceptions` number: Total defensive interceptions by the player in the game
  - `InterceptionReturnYards` number: Total defensive interception return yards by the player in the game
  - `InterceptionReturnTouchdowns` number: Total defensive interception return touchdowns by the player in the game
  - `BlockedKicks` number: Total blocked kicks by the player in the game. Note: BlockedKicks include Field Goals and Punts but NOT Extra Points
  - `SpecialTeamsSoloTackles` number: This field is deprecated
  - `SpecialTeamsAssistedTackles` number: This field is deprecated
  - `MiscSoloTackles` number: This field is deprecated
  - `MiscAssistedTackles` number: This field is deprecated
  - `Punts` number: Total number of punts by the player in the game
  - `PuntYards` number: Total punt yards by the player in the game
  - `PuntAverage` number: The average number of yards per punt by the player in the game
  - `FieldGoalsAttempted` number: Total field goals attempted by the player in the game
  - `FieldGoalsMade` number: Total field goals made by the player in game
  - `FieldGoalsLongestMade` number: Longest field goal made by the player in the game
  - `ExtraPointsMade` number: Total extra points made by the player in the game
  - `TwoPointConversionPasses` number: Total successful two point conversion passes by the player in the game
  - `TwoPointConversionRuns` number: Total successful two point conversion rushes by the player in the game
  - `TwoPointConversionReceptions` number: Total successful two point conversion receptions by the player in the game
  - `FantasyPoints` number: Fantasy points scored based on basic fantasy scoring system by the player in the game
  - `FantasyPointsPPR` number: This field is expected to be NULL
  - `ReceptionPercentage` number: Total percentage of receiving targets that were receptions by the player in the game
  - `ReceivingYardsPerTarget` number: Average receiving yards per target by the player in the game
  - `Tackles` number: Total tackles (solo & assisted) by the player in the game
  - `OffensiveTouchdowns` number: Total offensive touchdowns scored by the player in the game
  - `DefensiveTouchdowns` number: Total defensive touchdowns scored by the player in the game
  - `SpecialTeamsTouchdowns` number: Total special teams touchdowns scored by the player in the game
  - `Touchdowns` number: Total touchdowns scored by the player in the game (excludes passing touchdowns)
  - `FantasyPosition` string, nullable: The player's fantasy football position. Possible values: QB; RB; WR; TE; DL; LB; DB; K; P; OL
  - `FieldGoalPercentage` number: Total field goal attempts made by the player in the game
  - `PlayerGameID` integer: Unique ID of PlayerGame record (subject to change, although it very rarely does). For a static ID, use a combination of GameKey and PlayerID.
  - `FumblesOwnRecoveries` number, nullable: Total own fumble recoveries by the player in the game. Note: this fumble doesn't result in a turnover - the fumbling team recovers the fumble
  - `FumblesOutOfBounds` number, nullable: This field is deprecated
  - `KickReturnFairCatches` number, nullable: This field is deprecated
  - `PuntReturnFairCatches` number, nullable: This field is deprecated
  - `PuntTouchbacks` number, nullable: Total punts that resulted in touchbacks by the player in the game
  - `PuntInside20` number, nullable: Total punts downed inside the 20 yard line by the player in the game
  - `PuntNetAverage` number, nullable: The average net yards per punt by the player in the game
  - `ExtraPointsAttempted` number, nullable: Total extra point kicks attempted by the player in the game
  - `BlockedKickReturnTouchdowns` number, nullable: Total blocked kick recovery return touchdowns for the player in the game
  - `FieldGoalReturnTouchdowns` number, nullable: Total field goal return touchdowns by the player in the game. Note: This field excludes blocked field goals
  - `Safeties` number, nullable: Total defensive safeties scored by the player in the game
  - `FieldGoalsHadBlocked` number, nullable: Total field goals by the player that were blocked in the game
  - `PuntsHadBlocked` number, nullable: Total punts by the player that were blocked in the game
  - `ExtraPointsHadBlocked` number, nullable: Total extra point kick attempts by the player that were blocked in the game
  - `PuntLong` number, nullable: The longest punt by the player in the game
  - `BlockedKickReturnYards` number, nullable: Total blocked kick recovery return yards for the player in the game
  - `FieldGoalReturnYards` number, nullable: Total field goal return yards by the player in the game. Note: This field excludes blocked field goals
  - `PuntNetYards` number, nullable: The net yards of the punts by the player in the game
  - `SpecialTeamsFumblesForced` number, nullable: This field is deprecated
  - `SpecialTeamsFumblesRecovered` number, nullable: This field is deprecated
  - `MiscFumblesForced` number, nullable: This field is deprecated
  - `MiscFumblesRecovered` number, nullable: This field is deprecated
  - `ShortName` string, nullable: The first initial and last name of the player (J. Doe)
  - `PlayingSurface` string, nullable: The playing surface of the stadium
  - `IsGameOver` boolean, nullable: Whether the game is over (true/false)
  - `SafetiesAllowed` number, nullable: This field is deprecated
  - `Stadium` string, nullable: Stadium of the event
  - `Temperature` integer, nullable: Temperature at game start (Fahrenheit)
  - `Humidity` integer, nullable: The humidity percentage at the start of the game
  - `WindSpeed` integer, nullable: The wind speed at the start of the game (in MPH)
  - `FanDuelSalary` integer, nullable: The player's salary for FanDuel daily fantasy contests.
  - `DraftKingsSalary` integer, nullable: The player's salary for DraftKings daily fantasy contests.
  - `FantasyDataSalary` integer, nullable: The player's salary as calculated by SportsDataIO (formerly known as FantasyData). Based on the same salary cap as DraftKings contests ($50,000).
  - `OffensiveSnapsPlayed` integer, nullable: Total snaps this player played on offense in the game. Note: Snap counts are available the morning after the game.
  - `DefensiveSnapsPlayed` integer, nullable: Total snaps this player played on defense in the game. Note: Snap counts are available the morning after the game.
  - `SpecialTeamsSnapsPlayed` integer, nullable: Total snaps this player played on special teams in the game. Note: Snap counts are available the morning after the game.
  - `OffensiveTeamSnaps` integer, nullable: Total offensive snaps this player's team played in the game. Note: Snap counts are available the morning after the game.
  - `DefensiveTeamSnaps` integer, nullable: Total defensive snaps this player's team played in the game. Note: Snap counts are available the morning after the game.
  - `SpecialTeamsTeamSnaps` integer, nullable: Total special teams snaps this player's team played in the game. Note: Snap counts are available the morning after the game.
  - `VictivSalary` integer, nullable: The player's salary for Victiv daily fantasy contests.
  - `TwoPointConversionReturns` number, nullable: Total successful two point conversion returns by the player in the game
  - `FantasyPointsFanDuel` number, nullable: Fantasy points based on FanDuel's scoring system by the player in the game
  - `FieldGoalsMade0to19` number, nullable: Total field goals of 0 to 19 yards made by the player in game
  - `FieldGoalsMade20to29` number, nullable: Total field goals of 20 to 29 yards made by the player in game
  - `FieldGoalsMade30to39` number, nullable: Total field goals of 30 to 39 yards made by the player in game
  - `FieldGoalsMade40to49` number, nullable: Total field goals of 40 to 49 yards made by the player in game
  - `FieldGoalsMade50Plus` number, nullable: Total field goals of 50+ yards made by the player in game
  - `FantasyPointsDraftKings` number, nullable: Fantasy points based on DraftKings' scoring system by the player in the game
  - `YahooSalary` integer, nullable: The player's salary for Yahoo daily fantasy contests
  - `FantasyPointsYahoo` number, nullable: Fantasy points based on Yahoo's daily fantasy scoring system by the player in the game
  - `InjuryStatus` string, nullable: The player's current injury status; in the form of likelihood that player plays (Probable; Questionable; Doubtful; Out)
  - `InjuryBodyPart` string, nullable: The body part that is injured for the player (Knee; Groin; Calf; Hamstring; etc.)
  - `InjuryStartDate` string, nullable: The day that the player's injury started or was first discovered
  - `InjuryNotes` string, nullable: A brief description of the player's injury and expected availability
  - `FanDuelPosition` string, nullable: The player's eligible position in FanDuel's daily fantasy sports platform.
  - `DraftKingsPosition` string, nullable: The player's eligible position in DraftKings' daily fantasy sports platform.
  - `YahooPosition` string, nullable: The player's eligible position in Yahoo's daily fantasy sports platform
  - `OpponentRank` integer, nullable: The ranking of the player's opponent with regards to fantasy points allowed.
  - `OpponentPositionRank` integer, nullable: The ranking of the player's opponent by position with regards to fantasy points allowed.
  - `InjuryPractice` string, nullable: This field is deprecated
  - `InjuryPracticeDescription` string, nullable: This field is deprecated
  - `DeclaredInactive` boolean: Whether the player has been declared inactive. This value is updated in the hours leading up to game start time; as teams announce their inactive players. Note: This is only updated for offensive skill position players (QB; RB; WR; TE)
  - `FantasyDraftSalary` integer, nullable: The player's salary for FantasyDraft daily fantasy contests.
  - `FantasyDraftPosition` string, nullable: The player's eligible position in FantasyDraft's daily fantasy sports platform.
  - `TeamID` integer, nullable: The unique ID of the team that the player is on. Note: if the player is a free agent; this field is NULL
  - `OpponentID` integer, nullable: The unique ID of this opponent team
  - `Day` string, nullable: The date of the game (in US Eastern Time)
  - `DateTime` string, nullable: The date and time of the game (in US Eastern Time)
  - `GlobalGameID` integer, nullable: A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues
  - `GlobalTeamID` integer, nullable: A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues
  - `GlobalOpponentID` integer, nullable: A globally unique ID for this opposing team. This value is guaranteed to be unique across all sports/leagues.
  - `ScoreID` integer: Unique ID of the score/game
  - `FantasyPointsFantasyDraft` number, nullable: This field is no longer in use and will return null.
  - `ScoringDetails` ScoringDetail[]: The details of the scoring plays this player recorded in the game
    - `GameKey` string, nullable: A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season; SeasonType; Week and HomeTeam. Note: This value will be NULL for bye weeks
    - `SeasonType` integer: The type of season that this game corresponds to (1=Regular Season; 2=Preseason; 3=Postseason; 4=Offseason; 5=All-Star)
    - `PlayerID` integer, nullable: The unique PlayerID of the player as assigned by SportsDataIO tied to this scoring detail. Note: this ID will stay with the player throughout their entire career
    - `Team` string, nullable: The abbreviation [Key] of the team
    - `Season` integer: The season during which the score happened
    - `Week` integer: The NFL week of the game (regular season: 1 to 18; preseason: 0 to 4; postseason: 1 to 4). Note: seasons after 2021 will have only 3 preseason weeks
    - `ScoringType` string, nullable: The type of scoring play (e.g. BlockedFieldGoalReturnTouchdown, BlockedPuntReturnTouchdown, FieldGoalMade, FieldGoalReturnTouchdown, FumbleReturnTouchdown, InterceptionReturnTouchdown, KickoffReturnTouchdown, PassingTouchdown, PuntReturnTouchdown, ReceivingTouchdown, RushingTouchdown, Safety)
    - `Length` integer: The length in yards of the score
    - `ScoringDetailID` integer: Unique ID of this scoring detail
    - `PlayerGameID` integer: Unique ID of the PlayerGame record tied to this scoring detail
    - `ScoreID` integer, nullable: Unique ID of the score/game
    - `ScoringPlayID` integer, nullable: Unique ID of the scoring play
  - `OffensiveFumbleRecoveryTouchdowns` number, nullable: This field is deprecated
  - `SnapCountsConfirmed` boolean, nullable: Whether snap count fields are confirmed (true/false). Note: This takes place the morning after the game.
  - `Updated` string, nullable: Time of last update (in US Eastern time). Note: this does not indicate that stats changed.

## Other responses

- `401`: Unauthorized

---

[API](https://skmtc.dev/sportsdata/apis/nfl-api.md) - [All operations](https://skmtc.dev/sportsdata/apis/nfl-api/llms.txt) - [OpenAPI document](https://skmtc.dev/sportsdata/apis/nfl-api/revisions/2dca8b6e9675?raw)
