---
title: "Enqueue a spritesheet new-view job (Roles: user)"
method: POST
path: "/jobs/generate-spritesheet-new-view"
tags: ["Jobs"]
---

# Enqueue a spritesheet new-view job (Roles: user)

`POST /jobs/generate-spritesheet-new-view`

## Request body

- GenerateSpritesheetNewViewPayload — Payload for re-rendering an existing spritesheet's animation from a new view. The source spritesheet supplies the motion and timing; `image` is the character as it must appear in the new view.
  - `request_id` string
  - `spritesheet` Spritesheet, required
    - `tags` string[]
    - `id` string
    - `audio_b64` string
    - `duration` number, float
    - `billed_duration` number, float — Seconds the generation was billed for: the length of the video Prometheus generated, never more than the duration the user requested. `duration` is the sheet's loop-trimmed length as Prometheus reports it and is usually shorter.
    - `start_timestamp` number
    - `end_timestamp` number
    - `num_frames` number
    - `num_cols` number — Columns in the frame grid. Absent on legacy sheets, which use a square grid of ceil(sqrt(num_frames)) per side.
    - `num_rows` number — Rows in the frame grid. Absent on legacy sheets, which use a square grid of ceil(sqrt(num_frames)) per side.
    - `max_num_frames` number
    - `margin_ratio` number
    - `margin_ratio_horizontal` number, float
    - `margin_ratio_vertical` number, float
    - `margin_ratio_mode` string
    - `target_frame_size` number
    - `loop` boolean
    - `bad_loop` boolean
    - `out_of_frame` boolean
    - `crop` boolean
    - `original_prompt` string
    - `motion_prompt` string
    - `prompt` string
    - `seed` number
    - `sprite_sheet` PILImage
      - `format` string
      - `format_description` string
    - `sprite_sheet_b64` string
    - `sprite_sheet_raw_b64` string
    - `sprite_sheet_watermarked_b64` string — URL of the watermarked variant of sprite_sheet_b64 (object key = clean key + "_wm"). Present only when generated by a free user; served IN PLACE of sprite_sheet_b64 to free viewers. sprite_sheet_b64 itself always stays the clean asset.
    - `sprite_sheet_raw_watermarked_b64` string — Watermarked variant of sprite_sheet_raw_b64 (see sprite_sheet_watermarked_b64).
    - `watermarked` boolean — Response-only. True when the served sprite_sheet_b64 is the watermarked variant (free viewer). Never persisted - stripped from inbound bodies.
    - `video` GeneratedVideo
      - `tags` string[]
      - `id` string
      - `original_prompt` string
      - `prompt` string
      - `url` string
      - `image` GameImage
        - `tags` string[]
        - `id` string
        - `image_id` string
        - `url` string
        - `type` string
        - `final_score` number, float
        - `nsfw_prob` number, float
        - `similarity` number, float
        - `width` integer
        - `height` integer
        - `game_id` string
        - `hosted_filename` string
        - `icon` boolean
        - `targetSize` integer
        - `seed` integer
        - `embedded` boolean
        - `analysed` boolean
        - `image` string
        - `image_type` string
        - `prompt` string
        - `motion_prompt` string
        - `request_id` string
        - `hints` string[]
        - `selected_genres` string[]
        - `selected_colors` string[]
        - `selected_style` string
        - `selected_perspective` string
        - `is_safe` boolean
        - `platform` string
        - `loading` boolean
        - `original_hints` string[]
        - `genres` string[]
        - `edit_mask` string
        - `edit_mode` string
        - `camera_rotation` integer
        - `camera_elevation` integer
        - `edit_mask_pil_image` PILImage
          - `format` string
          - `format_description` string
        - `pil_image` PILImage
          - `format` string
          - `format_description` string
        - `nsfw` number, float
        - `pose` SpritePose
          - `animation_prompt` string — Animation description for the sprite pose
          - `margin_ratio` number, float — Margin ratio for the sprite animation
          - `margin_ratio_mode` string
          - `name` string — Name of the sprite pose
          - `prompt` string — Prompt description for the sprite pose
      - `pil_image` PILImage
        - `format` string
        - `format_description` string
      - `seed` integer
      - `duration` number, float
      - `has_audio` boolean
      - `model` string — Codename of the model that generated the video, e.g. eagle. Absent on videos created before it was recorded.
      - `pixel_grid` integer[], nullable — Pixel-art grid dimensions [width, height] detected/used by the generation, or null. Reported by pixel-art-aware models (forge-pixel); must always be persisted with the video.
      - `reference_url` string — Motion clip the animation was driven by (motion transfer presets), as reported by the ML. Absent on videos saved before it was recorded.
      - `crop_and_center_image` boolean
      - `middle_image` GameImage
        - `tags` string[]
        - `id` string
        - `image_id` string
        - `url` string
        - `type` string
        - `final_score` number, float
        - `nsfw_prob` number, float
        - `similarity` number, float
        - `width` integer
        - `height` integer
        - `game_id` string
        - `hosted_filename` string
        - `icon` boolean
        - `targetSize` integer
        - `seed` integer
        - `embedded` boolean
        - `analysed` boolean
        - `image` string
        - `image_type` string
        - `prompt` string
        - `motion_prompt` string
        - `request_id` string
        - `hints` string[]
        - `selected_genres` string[]
        - `selected_colors` string[]
        - `selected_style` string
        - `selected_perspective` string
        - `is_safe` boolean
        - `platform` string
        - `loading` boolean
        - `original_hints` string[]
        - `genres` string[]
        - `edit_mask` string
        - `edit_mode` string
        - `camera_rotation` integer
        - `camera_elevation` integer
        - `edit_mask_pil_image` PILImage
          - `format` string
          - `format_description` string
        - `pil_image` PILImage
          - `format` string
          - `format_description` string
        - `nsfw` number, float
        - `pose` SpritePose
          - `animation_prompt` string — Animation description for the sprite pose
          - `margin_ratio` number, float — Margin ratio for the sprite animation
          - `margin_ratio_mode` string
          - `name` string — Name of the sprite pose
          - `prompt` string — Prompt description for the sprite pose
      - `final_image` GameImage
        - `tags` string[]
        - `id` string
        - `image_id` string
        - `url` string
        - `type` string
        - `final_score` number, float
        - `nsfw_prob` number, float
        - `similarity` number, float
        - `width` integer
        - `height` integer
        - `game_id` string
        - `hosted_filename` string
        - `icon` boolean
        - `targetSize` integer
        - `seed` integer
        - `embedded` boolean
        - `analysed` boolean
        - `image` string
        - `image_type` string
        - `prompt` string
        - `motion_prompt` string
        - `request_id` string
        - `hints` string[]
        - `selected_genres` string[]
        - `selected_colors` string[]
        - `selected_style` string
        - `selected_perspective` string
        - `is_safe` boolean
        - `platform` string
        - `loading` boolean
        - `original_hints` string[]
        - `genres` string[]
        - `edit_mask` string
        - `edit_mode` string
        - `camera_rotation` integer
        - `camera_elevation` integer
        - `edit_mask_pil_image` PILImage
          - `format` string
          - `format_description` string
        - `pil_image` PILImage
          - `format` string
          - `format_description` string
        - `nsfw` number, float
        - `pose` SpritePose
          - `animation_prompt` string — Animation description for the sprite pose
          - `margin_ratio` number, float — Margin ratio for the sprite animation
          - `margin_ratio_mode` string
          - `name` string — Name of the sprite pose
          - `prompt` string — Prompt description for the sprite pose
      - `margin_ratio` number, float
      - `margin_ratio_horizontal` number, float
      - `margin_ratio_vertical` number, float
    - `preview_video_b64` string
    - `first_frame_b64` string
    - `last_frame_b64` string
    - `image` GameImage
      - `tags` string[]
      - `id` string
      - `image_id` string
      - `url` string
      - `type` string
      - `final_score` number, float
      - `nsfw_prob` number, float
      - `similarity` number, float
      - `width` integer
      - `height` integer
      - `game_id` string
      - `hosted_filename` string
      - `icon` boolean
      - `targetSize` integer
      - `seed` integer
      - `embedded` boolean
      - `analysed` boolean
      - `image` string
      - `image_type` string
      - `prompt` string
      - `motion_prompt` string
      - `request_id` string
      - `hints` string[]
      - `selected_genres` string[]
      - `selected_colors` string[]
      - `selected_style` string
      - `selected_perspective` string
      - `is_safe` boolean
      - `platform` string
      - `loading` boolean
      - `original_hints` string[]
      - `genres` string[]
      - `edit_mask` string
      - `edit_mode` string
      - `camera_rotation` integer
      - `camera_elevation` integer
      - `edit_mask_pil_image` PILImage
        - `format` string
        - `format_description` string
      - `pil_image` PILImage
        - `format` string
        - `format_description` string
      - `nsfw` number, float
      - `pose` SpritePose
        - `animation_prompt` string — Animation description for the sprite pose
        - `margin_ratio` number, float — Margin ratio for the sprite animation
        - `margin_ratio_mode` string
        - `name` string — Name of the sprite pose
        - `prompt` string — Prompt description for the sprite pose
    - `middle_image` GameImage
      - `tags` string[]
      - `id` string
      - `image_id` string
      - `url` string
      - `type` string
      - `final_score` number, float
      - `nsfw_prob` number, float
      - `similarity` number, float
      - `width` integer
      - `height` integer
      - `game_id` string
      - `hosted_filename` string
      - `icon` boolean
      - `targetSize` integer
      - `seed` integer
      - `embedded` boolean
      - `analysed` boolean
      - `image` string
      - `image_type` string
      - `prompt` string
      - `motion_prompt` string
      - `request_id` string
      - `hints` string[]
      - `selected_genres` string[]
      - `selected_colors` string[]
      - `selected_style` string
      - `selected_perspective` string
      - `is_safe` boolean
      - `platform` string
      - `loading` boolean
      - `original_hints` string[]
      - `genres` string[]
      - `edit_mask` string
      - `edit_mode` string
      - `camera_rotation` integer
      - `camera_elevation` integer
      - `edit_mask_pil_image` PILImage
        - `format` string
        - `format_description` string
      - `pil_image` PILImage
        - `format` string
        - `format_description` string
      - `nsfw` number, float
      - `pose` SpritePose
        - `animation_prompt` string — Animation description for the sprite pose
        - `margin_ratio` number, float — Margin ratio for the sprite animation
        - `margin_ratio_mode` string
        - `name` string — Name of the sprite pose
        - `prompt` string — Prompt description for the sprite pose
    - `final_image` GameImage
      - `tags` string[]
      - `id` string
      - `image_id` string
      - `url` string
      - `type` string
      - `final_score` number, float
      - `nsfw_prob` number, float
      - `similarity` number, float
      - `width` integer
      - `height` integer
      - `game_id` string
      - `hosted_filename` string
      - `icon` boolean
      - `targetSize` integer
      - `seed` integer
      - `embedded` boolean
      - `analysed` boolean
      - `image` string
      - `image_type` string
      - `prompt` string
      - `motion_prompt` string
      - `request_id` string
      - `hints` string[]
      - `selected_genres` string[]
      - `selected_colors` string[]
      - `selected_style` string
      - `selected_perspective` string
      - `is_safe` boolean
      - `platform` string
      - `loading` boolean
      - `original_hints` string[]
      - `genres` string[]
      - `edit_mask` string
      - `edit_mode` string
      - `camera_rotation` integer
      - `camera_elevation` integer
      - `edit_mask_pil_image` PILImage
        - `format` string
        - `format_description` string
      - `pil_image` PILImage
        - `format` string
        - `format_description` string
      - `nsfw` number, float
      - `pose` SpritePose
        - `animation_prompt` string — Animation description for the sprite pose
        - `margin_ratio` number, float — Margin ratio for the sprite animation
        - `margin_ratio_mode` string
        - `name` string — Name of the sprite pose
        - `prompt` string — Prompt description for the sprite pose
    - `has_audio` boolean
    - `model` string — Codename of the model that generated (or last re-rendered) the animation, e.g. blitz, forge, tango. Absent on sheets created before it was recorded.
    - `is_edited` boolean — True when this spritesheet was produced by an edit (prompt, outpaint, or fix_loop) - the whole animation was re-rendered, so frames may drift from the original.
    - `generation_mode` string — How the ML produced the animation, as reported by it (e.g. image, edit, motion_transfer). Absent on sheets saved before it was recorded.
    - `pixel_art_filter` string — Pixel-art filter the ML applied, as reported by it. Absent on sheets saved before it was recorded.
    - `label` string
    - `preview_scale` number, float
    - `pack_alignment` PackAlignment
      - `description` string
      - `sizeHeightPx` number, float
      - `groundOffset` number, float
      - `horizontalOffset` number, float
  - `image` GameImage, required
    - `tags` string[]
    - `id` string
    - `image_id` string
    - `url` string
    - `type` string
    - `final_score` number, float
    - `nsfw_prob` number, float
    - `similarity` number, float
    - `width` integer
    - `height` integer
    - `game_id` string
    - `hosted_filename` string
    - `icon` boolean
    - `targetSize` integer
    - `seed` integer
    - `embedded` boolean
    - `analysed` boolean
    - `image` string
    - `image_type` string
    - `prompt` string
    - `motion_prompt` string
    - `request_id` string
    - `hints` string[]
    - `selected_genres` string[]
    - `selected_colors` string[]
    - `selected_style` string
    - `selected_perspective` string
    - `is_safe` boolean
    - `platform` string
    - `loading` boolean
    - `original_hints` string[]
    - `genres` string[]
    - `edit_mask` string
    - `edit_mode` string
    - `camera_rotation` integer
    - `camera_elevation` integer
    - `edit_mask_pil_image` PILImage
      - `format` string
      - `format_description` string
    - `pil_image` PILImage
      - `format` string
      - `format_description` string
    - `nsfw` number, float
    - `pose` SpritePose
      - `animation_prompt` string — Animation description for the sprite pose
      - `margin_ratio` number, float — Margin ratio for the sprite animation
      - `margin_ratio_mode` string
      - `name` string — Name of the sprite pose
      - `prompt` string — Prompt description for the sprite pose
  - `final_image` GameImage
    - `tags` string[]
    - `id` string
    - `image_id` string
    - `url` string
    - `type` string
    - `final_score` number, float
    - `nsfw_prob` number, float
    - `similarity` number, float
    - `width` integer
    - `height` integer
    - `game_id` string
    - `hosted_filename` string
    - `icon` boolean
    - `targetSize` integer
    - `seed` integer
    - `embedded` boolean
    - `analysed` boolean
    - `image` string
    - `image_type` string
    - `prompt` string
    - `motion_prompt` string
    - `request_id` string
    - `hints` string[]
    - `selected_genres` string[]
    - `selected_colors` string[]
    - `selected_style` string
    - `selected_perspective` string
    - `is_safe` boolean
    - `platform` string
    - `loading` boolean
    - `original_hints` string[]
    - `genres` string[]
    - `edit_mask` string
    - `edit_mode` string
    - `camera_rotation` integer
    - `camera_elevation` integer
    - `edit_mask_pil_image` PILImage
      - `format` string
      - `format_description` string
    - `pil_image` PILImage
      - `format` string
      - `format_description` string
    - `nsfw` number, float
    - `pose` SpritePose
      - `animation_prompt` string — Animation description for the sprite pose
      - `margin_ratio` number, float — Margin ratio for the sprite animation
      - `margin_ratio_mode` string
      - `name` string — Name of the sprite pose
      - `prompt` string — Prompt description for the sprite pose
  - `prompt` string — Optional instructions: the character's facing in the new view ("its back to the camera"), where the action goes ("the kick goes to the left of the frame"), or anything else about the motion.
  - `duration` number, float — Seconds of the source animation to re-render (a longer one is sped up to fit). Defaults to the source's own length, capped at 5.
  - `model` 'hydra'
  - `loop` boolean
  - `crop` boolean
  - `num_frames` number
  - `target_frame_size` number
  - `margin_ratio` number, float
  - `margin_ratio_horizontal` number, float
  - `margin_ratio_vertical` number, float
  - `margin_ratio_mode` 'auto' | 'manual' | 'none'
  - `match_color_palette` boolean
  - `use_pixel_grid` boolean
  - `spritesheet_with_background` boolean

## Response `202`

Accepted

- JobAcceptedResponse
  - `jobId` string, required
  - `status` 'queued' | 'running' | 'succeeded' | 'failed' | 'canceled', required
  - `queue_position` integer

## Other responses

- `400` — Error
- `402` — Insufficient credits

## Changes

- **2026-09-30** `d4a057bd797d` — 1 info
  - endpoint added

[Change history](https://skmtc.dev/ludo/apis/ludo-ai-api/changes/jobs/generate-spritesheet-new-view/post.md)

---

[API](https://skmtc.dev/ludo/apis/ludo-ai-api.md) · [All operations](https://skmtc.dev/ludo/apis/ludo-ai-api/llms.txt) · [OpenAPI document](https://skmtc.dev/ludo/apis/ludo-ai-api/revisions/d4a057bd797d?raw)
