import {z} from 'zod' export type GenerateMotionPayload = {request_id?: string | undefined, prompt: string, num_variants?: number | undefined, seed?: number | undefined, duration?: number | undefined, loop?: boolean | undefined, start_idle?: boolean | undefined, end_idle?: boolean | undefined, left_hand?: ('relaxed' | 'fist' | 'grip' | 'open' | 'flat' | 'point' | 'thumbs_up' | 'pinch' | 'v_sign' | 'claw') | undefined, right_hand?: ('relaxed' | 'fist' | 'grip' | 'open' | 'flat' | 'point' | 'thumbs_up' | 'pinch' | 'v_sign' | 'claw') | undefined, keep_facing?: boolean | undefined, augment_prompt?: boolean | undefined}; export type CreateApiJobsGenerateMotionArgs = {body: GenerateMotionPayload}; export type CreateApiJobsGenerateMotionOptions = {baseUrl: string, Bearer?: string | undefined, fetch?: typeof fetch | undefined}; export const jobAcceptedResponse = z.object({jobId: z.string(), status: z.enum(["queued", "running", "succeeded", "failed", "canceled"]), queue_position: z.number().int().optional()}); export const validateResponse = async ( schema: { readonly '~standard': { readonly validate: (value: unknown) => ({ readonly value: Output; readonly issues?: undefined } | { readonly issues: ReadonlyArray<{ readonly message: string; readonly path?: ReadonlyArray | undefined }> }) | Promise<{ readonly value: Output; readonly issues?: undefined } | { readonly issues: ReadonlyArray<{ readonly message: string; readonly path?: ReadonlyArray | undefined }> }> } }, value: unknown ): Promise => { const result = await schema['~standard'].validate(value) if (result.issues !== undefined) { const detail = result.issues .map(({ message, path }) => path?.length ? `${path.map((segment) => String(typeof segment === 'object' ? segment.key : segment)).join('.')}: ${message}` : message ) .join('; ') throw new Error(`Response does not match the schema: ${detail}`, { cause: { issues: result.issues } }) } return result.value }; /** * Enqueue one to four motions generated from a text prompt (ML /generate/motion). Each is saved to the account's motions (GET /games/motions) and can be used wherever an animation preset goes. One GENERATE_MOTION charge per motion (Roles: user) * * POST /jobs/generate-motion */ export const createApiJobsGenerateMotion = async (args: CreateApiJobsGenerateMotionArgs, options: CreateApiJobsGenerateMotionOptions) => { const {baseUrl, fetch: fetchFn = fetch, Bearer} = options ?? {} const query = new URLSearchParams() const headers = new Headers() headers.set('content-type', "application/json") headers.set('accept', "application/json") if (Bearer !== undefined) headers.set("Authorization", Bearer) const url = `${baseUrl.replace(/\/+$/, '')}/jobs/generate-motion${query.size > 0 ? `?${query}` : ''}` const res = await fetchFn(url, {method: "POST", headers, body: JSON.stringify(args.body)}) if (!res.ok) throw new Error(`Request failed with status ${res.status}`, {cause: {status: res.status, body: await res.text()}}) return validateResponse(jobAcceptedResponse, await res.json()) };