---
title: "Get game archetype profile"
method: GET
path: "/v1/firearms/{id}/game-profile"
tags: ["Firearm Analysis"]
---

# Get game archetype profile

`GET /v1/firearms/{id}/game-profile`

## Request

- Base URL: `https://api.gunspec.io`
- URL: `https://api.gunspec.io/v1/firearms/{id}/game-profile`
- Auth: one of:
  - API key in header `X-API-Key`
  - HTTP bearer

Returns a firearm game stats together with the archetype it classifies as, and the stats that make it strong or weak.

**Requires Builder tier or higher.**

## Path parameters

- `id` string, required

## Response `200`

Get game archetype profile

- object
  - `success` boolean, required: Always true on a successful response. Every error carries `false` and an `error` object instead.
  - `data` GameProfile, required: Game stats for a firearm plus its derived archetype classification.
    - `id` string, required: Slug of the firearm this profile is for.
    - `name` string, required: Display name, as the maker writes it.
    - `gameDamage` integer, nullable: Editorial game statistic, 0-100. **Not a measured figure.** These are balance numbers for game use and are not derived from the ballistics above.
    - `gameAccuracy` integer, nullable: Editorial game statistic, 0-100. Not a measured figure.
    - `gameRange` integer, nullable: Editorial game statistic, 0-100. Not a measured figure.
    - `gameFireRate` integer, nullable: Editorial game statistic, 0-100. Not a measured figure.
    - `gameMobility` integer, nullable: Editorial game statistic, 0-100. Not a measured figure.
    - `gameRecoilControl` integer, nullable: Editorial game statistic, 0-100. Not a measured figure.
    - `gameReloadSpeed` integer, nullable: Editorial game statistic, 0-100. Not a measured figure.
    - `gameConcealment` integer, nullable: Editorial game statistic, 0-100. Not a measured figure.
    - `archetype` 'sniper' | 'assault' | 'tank' | 'glass-cannon' | 'all-rounder' | 'support' | 'stealth' | 'speedster', required: The role a firearm's game profile assigns it.
    - `strengths` string[]: The statistics this firearm scores highest on.
    - `weaknesses` string[]: The statistics it scores lowest on.

## Other responses

- `400`: Validation error
- `401`: Missing or invalid API key
- `403`: The credential is valid and the caller is not permitted. Three causes, none of which reissuing a key changes: the plan is below the endpoint's tier, the account is suspended, or the key is not attached to the thing being acted on, meaning a user account for `/v1/me` or a shop for `/v1/vendor`. Distinct from 401, which means the credential is missing, malformed or expired and a new one can work.
- `404`: Resource not found
- `429`: A limit was reached. `RATE_LIMITED` is the per-minute limit: wait `Retry-After` seconds (a minute) and retry. `DAILY_CAP_EXCEEDED` is the plan's daily limit, per key: nothing will be served until the counters return to zero at midnight UTC. `MONTHLY_CAP_EXCEEDED` is the plan's monthly allowance, for the whole account: nothing will be served until midnight UTC on the first of next month, or until the plan changes. For both, `Retry-After` is the seconds until then and `error.resetsAt` says when as an instant. Calls made after a refusal are refused too and do not spend the month, and a free key that keeps calling is paused, so stop at the first one and resume at the reset.
- `500`: Internal server error

---

[API](https://skmtc.dev/gunspec/apis/gunspec-io-api.md) · [All operations](https://skmtc.dev/gunspec/apis/gunspec-io-api/llms.txt) · [OpenAPI document](https://skmtc.dev/gunspec/apis/gunspec-io-api/revisions/f2e974d8b05c?raw)
