---
title: "PATCH /1/builds/{build_id}"
method: PATCH
path: "/1/builds/{build_id}"
tags: ["Builds"]
---

# PATCH /1/builds/{build_id}

`PATCH /1/builds/{build_id}`

## Query parameters

- `includeUrl` string

## Request body

- ExpectedPatchData
  - `changeVersion` string — Publisher/Developer internal change version (Ex: Git commit hash, Perforce CL number etc.)
  - `label` string — The label for the build
  - `launchCommand` string — The command required to launch the build, including any parameters or flags
  - `notes` string — Optional notes about the build for internal usage
  - `runConfiguration` RunConfiguration
    - `hasDrm` boolean — Boolean indicating if the build is protected by DRM
    - `eulaId` string — Identifier for an existing EULA record to be presented to the user at game launch
  - `semanticVersion` string — Semantic version for public display
  - `scheduledRelease` string, date-time, nullable — Build release date in ISO-8601 format
  - `buildTags` string[]
  - `appId` string — Application id for whose build is getting updated

## Response `200`

Success

- object
  - `data` Build20Response20Data — unresolved $ref

## Other responses

- `400` — Invalid payload
- `401` — Invalid or expired token presented

---

[API](https://skmtc.dev/geforcenow/apis/nvidia-build-management-api.md) · [All operations](https://skmtc.dev/geforcenow/apis/nvidia-build-management-api/llms.txt) · [OpenAPI document](https://skmtc-service-production.skmtc.workers.dev/v1/apis/geforcenow/nvidia-build-management-api/revisions/d0283977ba7a/schema)
